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breadwig
07-11-2007, 03:59 PM
Bryan Ballinger is entered in the "Strange Behavior Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/strange_behavior/view_entries.php?challenger=13557)

Latest Update: Final Render: Final Caveman Turn #2
http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186972150_medium.jpg (http://forums.cgsociety.org/showthread.php?p=4583292#post4583292)

breadwig
07-11-2007, 04:11 PM
http://assets.cgsociety.org/challenge/entries/18/13557/13557_1184170260_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13557/13557_1184170260_large.jpg)

Here's my initial sketch of the caveman. He's going to be drinking a bottle of liquid fertilizer while hanging out in a potted plant.

breadwig
07-11-2007, 04:18 PM
http://assets.cgsociety.org/challenge/entries/18/13557/13557_1184170678_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13557/13557_1184170678_large.jpg)

For some reason his loin cloth seemed wrong, so I gave him the full caveman leopard skin treatment. His feet also needed to be bigger.

breadwig
07-11-2007, 04:21 PM
http://assets.cgsociety.org/challenge/entries/18/13557/13557_1184170911_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13557/13557_1184170911_large.jpg)

The start of the model for the caveman's head. He's kind of a block head, so I started with a delightful rounded cube shape.

breadwig
07-11-2007, 04:23 PM
http://assets.cgsociety.org/challenge/entries/18/13557/13557_1184171024_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13557/13557_1184171024_large.jpg)

Here I've started pushing in some eye sockets, pulling out some lobes, hollowing out a mouth, etc.

breadwig
07-11-2007, 04:25 PM
http://assets.cgsociety.org/challenge/entries/18/13557/13557_1184171117_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13557/13557_1184171117_large.jpg)

My first inclination was to do the brows and lips as separate geometry, but the I decided, what the hey, I'll try and model them right out of the head.

breadwig
07-11-2007, 04:27 PM
http://assets.cgsociety.org/challenge/entries/18/13557/13557_1184171268_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13557/13557_1184171268_large.jpg)

And here's the final caveman model. He just wants to wrap you in his big cavey arms.

Wayne jermaine
08-03-2007, 11:07 PM
nice character man.. goodluck to you

breadwig
08-04-2007, 02:49 AM
Hey thanks Wayne!

breadwig
08-04-2007, 02:53 AM
http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186196016_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186196016_large.jpg)

Here's a picture of the light probe I shot in a friend's apartment. I want to use this to light the caveman using image based lighting.

breadwig
08-04-2007, 02:56 AM
http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186196175_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186196175_large.jpg)

Here's the light probe in the photo. I'll actually be replacing the light probe with the caveman down the line, as I want him sitting in the pot, swilling some delicious liquid fertilizer.

breadwig
08-04-2007, 02:57 AM
http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186196266_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186196266_large.jpg)

And here's the caveman textured and being lit by the light probe image. Next I'll begin compositing him into the photo.

breadwig
08-08-2007, 03:16 AM
http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186543009_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186543009_large.jpg)

The next step was to do a depth render so I could add some depth of field to the image.

breadwig
08-08-2007, 03:20 AM
http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186543226_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186543226_large.jpg)

Along with blurring the image using the depth render as an alpha channel, I added some film grain to help the caveman integrate with the photo better.

breadwig
08-08-2007, 03:25 AM
http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186543505_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186543505_large.jpg)

And here's the final render of the caveman, kickin' back in the potted plant, favorite beverage in hand. Strange behavior...? You be the judge. :) I'll upload a turn animation of the caveman character next.

overcontrast
08-08-2007, 03:40 AM
wow the render is looking gr8!!... u did a fine integration with the photo!! And indeed its looking quite strange in behaviour! If there were any crit I would say the nose holes looks a bit odd, although the you chose this wacky looking style but mayb some attention there might add to the model. But over all very good job... are you planning on animating him? cause hat would be soemthing to see!

looking forward to more updates!

Z

breadwig
08-08-2007, 03:56 AM
http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186545384_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186545384_large.jpg)

Software: Maya,Photoshop

Here's a turn render of my final caveman guy along with the final rendered still image.

Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=80259)

Youplaboum
08-08-2007, 07:44 AM
Hi breadwig,
Really nice concept, this guy really has a stupid face. The photo integration is kicking ass.
On the turntable there one thing that hurt my eyes, its the bump map on his fur suit :
I think that you used a 3D texture on it, and the map is staying in place while the object is rotating, if you see what I mean? To avoid this problem, just create a texture reference into the menu Rendering/Texturing/Create Texture Reference Object ... Or use a simple 2D texture :P

breadwig
08-08-2007, 03:15 PM
Thanks Z! I too would love to see him moving around, we'll see...

Nicolas, Oh man, you are totally right. That texture is swimming through the model. Thanks for catching that, I'll work on fixing that and rerendering. Good catch.

breadwig
08-13-2007, 02:29 AM
http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186972150_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13557/13557_1186972150_large.jpg)

Software: Maya

Thanks to Nicolas P. for pointing out and offering a solution to the floating bump map in the previous turn! It looks much better now.

Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=80462)

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