View Full Version : Strange Behavior (Illustration) Entry: Bryan Ballinger
breadwig 07-11-2007, 03:02 PM Bryan Ballinger is entered in the "Strange Behavior Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/strange_behavior/view_entries.php?challenger=13556)
Latest Update: Final Image: Doggiebot final
http://assets.cgsociety.org/challenge/entries/19/13556/13556_1186197991_medium.jpg (http://forums.cgsociety.org/showthread.php?p=4565064#post4565064)
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breadwig
07-11-2007, 03:38 PM
http://assets.cgsociety.org/challenge/entries/19/13556/13556_1184168322_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13556/13556_1184168322_large.jpg)
Here's the initial sketch for my robot dog character. What's he checkin' out?
breadwig
07-11-2007, 04:48 PM
http://assets.cgsociety.org/challenge/entries/19/13556/13556_1184172501_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13556/13556_1184172501_large.jpg)
Here's the wireframe of the pooch.
breadwig
07-11-2007, 04:50 PM
http://assets.cgsociety.org/challenge/entries/19/13556/13556_1184172654_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13556/13556_1184172654_large.jpg)
Here's a shaded version of the head. I modeled this fellow right over the top of my sketch.
breadwig
07-11-2007, 04:52 PM
http://assets.cgsociety.org/challenge/entries/19/13556/13556_1184172754_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13556/13556_1184172754_large.jpg)
Here's the shaded model for his whole body and the "prop".
breadwig
07-11-2007, 04:54 PM
http://assets.cgsociety.org/challenge/entries/19/13556/13556_1184172887_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13556/13556_1184172887_large.jpg)
I decided to change the focus of his attention from little piles of nuts to something a little more representative.
Cyberone
07-11-2007, 05:31 PM
nice visualization of you concept!
will be watching to see how it goes :)
breadwig
07-11-2007, 05:36 PM
Thanks Simon!
chrisbeaver
07-11-2007, 05:39 PM
Wow, you've progressed a lot so far. Nicely done, man!
Had you thought about an environment to put him in?
breadwig
07-11-2007, 05:50 PM
thanks Chris. I'm thinking a simple reflective robotic futurist background. Really simple tho, to keep the focus on the character and what he's doing.
mim-Armand
07-11-2007, 05:51 PM
Nice work so far, :thumbsup:
that stuff looks like a iron worm that thought would be a nice touch on ur idea!
will back to see whats ur nex step Bryan!
Keep good works coming and goodluck, mim, ;)
authentic
07-11-2007, 07:39 PM
That's excellent. I love it. A little crit (but it's a detail) I thin the ear box needs something like a screw because the penetration iwith the sphere is a little to hard I thin.
I will follow this promising thread.
breadwig
07-11-2007, 08:40 PM
Thanks Mim! And thanks for the crit Vincent, it's a good suggestion. I'll take a look at the ear pieces again after texturing.
breadwig
07-15-2007, 03:56 AM
http://assets.cgsociety.org/challenge/entries/19/13556/13556_1184471812_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13556/13556_1184471812_large.jpg)
Here's the shaders that I'm using in Maya for the doggiebot. Most of them are going to be really reflective.
breadwig
07-15-2007, 04:25 AM
http://assets.cgsociety.org/challenge/entries/19/13556/13556_1184473503_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13556/13556_1184473503_large.jpg)
Here are the settings on one of his main shaders. I'm using a mentalray shader for some nice flecky paintyness, and because I really like the reflection quality of the shader.
SteevieWoo
07-15-2007, 05:24 AM
"2D-ish" 3D? I LOVE IT!! !! !! !! !! !!:scream:
breadwig
07-27-2007, 04:34 AM
http://assets.cgsociety.org/challenge/entries/19/13556/13556_1185510866_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13556/13556_1185510866_large.jpg)
Here's the doggie lit with just some Final Gathering inside a gray sphere. I like the sparkly metallic shader.
breadwig
07-27-2007, 04:38 AM
http://assets.cgsociety.org/challenge/entries/19/13556/13556_1185511101_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13556/13556_1185511101_large.jpg)
And here's the model with reflectivity and shadows turned on. Lookin' much better. You can see how reflective and shiny the materials are now. Of course they're just reflecting the plain sphere that's around them. I'm gonna change that next with some some image based lighting and reflections.
Very nice and funny concept. I liked a lot your idea and The "doggie" design!, its great !! :thumbsup:
Why not doggie explores an organic subject instead of a metallic object??? I think will be nice to put face to face the robotic and the organic, only a comment :)
Good luck and fore sure I'm going to follow this thread !
breadwig
07-28-2007, 04:48 AM
http://assets.cgsociety.org/challenge/entries/19/13556/13556_1185598105_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13556/13556_1185598105_large.jpg)
So, I want to light this scene with a high dynamic range image. I also want to capture lighting that's at floor level. So I took 5 different exposures of a light probe that I placed on the floor of the hallway in my mother's house. Then I used photoshop to combine them into one HDR image. I'll use that for the image based lighting and it should also make for some nifty reflections too.
SteevieWoo
07-28-2007, 04:57 AM
You have no idea how bad i want to see this done, you're doing a great work!!
Digg it:thumbsup:
breadwig
08-04-2007, 03:18 AM
http://assets.cgsociety.org/challenge/entries/19/13556/13556_1186197497_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13556/13556_1186197497_large.jpg)
Here's a close up of the the surfaces with the new HDRI lighting. I'm really pleased with the way the shaders are handling the reflections. Next up, the final render.
breadwig
08-04-2007, 03:26 AM
http://assets.cgsociety.org/challenge/entries/19/13556/13556_1186197991_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13556/13556_1186197991_large.jpg)
This robot is outfitted with all the latest detection gear, sensors, and recording devices. But he's also a dog. So, he's not exactly investigating what the manufacturer and owner might have wanted. :)
This piece was inspired by my two strangely behaved, large, pet dogs. As well as my backyard.
SteevieWoo
08-04-2007, 04:55 AM
Ohhhh !! !! It took me by surprise that you're done already, I could write here something like: 'you could put an element on the background or something', but i really don't wanna, this pic makes me fond of 3-D again, something i have felt very very few times lately. So... i don't care bout' the background anymore.
I don't know if is the beautiful palette, the simplicity of the concept, or the whacky model, or the fact it doesn't have any fancy fur effects (so tired of it) ... I just plain like it a lot!
Best Luck Brian, thanks for the candy:).
breadwig
08-04-2007, 03:28 PM
Wow Gabriel, your words mean a lot. Thank you so much.
SteevieWoo
08-05-2007, 05:40 AM
The fact that you make me think that of a dog sniffing a turd just makes it even more meaningful:D.
I hadda drop by and see it again.
handlebar
08-05-2007, 09:06 AM
Wonderful character that is full of personality. A very humourous observation and skillfully done. Good luck.
Steve 8)
breadwig
08-08-2007, 03:01 AM
Ha, come back for a wiff as many times as you like Gabriel. :)
Thanks a lot for the feedback Steve!
Gord-MacDonald
08-08-2007, 03:17 AM
Whoa! I didn't even see this as a wip - great job!
Wonderful modeling, Very funny, original concept. :thumbsup:
Gord
ziriguidum
08-08-2007, 03:31 AM
hahaha.. nice shit! :D :argh:
dondixon
08-08-2007, 03:37 AM
I too had to come by for a wiff! Awesome work! Great design and it just has this slick appeal that brings your eye all over the place until it stops right where it should at the punch line, the gag, the poop if you will. :) Good stuff!
D.
nice work! and complete so quickly!
I love the shiny textures, the colours and lighting. :thumbsup:
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