citronvert
07-11-2007, 12:18 PM
Hi, i want to customize the light maya for add some renderman parameters. No problem, but i want to create some manipulator like those who can see if active "Decay Region" in Display/ShowCameraLightManipulator when you are selecting a spotLight.
You can see some circle you can drag and drop, without changing the Context of the view because you alway have your translate manipulator active on your spot.
I don't want to use nurbs circle i can see i my outliner, so that why i was thinking to use a MPxLocator, and draw in OpenGl, but i can separate each part, like the "Decay Region" where each circle seems to be independant and i don't want to have a lot of Node in my outliner.
Thinking to use a MPxContext or MpxManipulator, but i don't very know withc way to follow. I future, i think this will be usefull for the setup guy, who will have no more lot of dummie in is outliner.
Thanks guy
You can see some circle you can drag and drop, without changing the Context of the view because you alway have your translate manipulator active on your spot.
I don't want to use nurbs circle i can see i my outliner, so that why i was thinking to use a MPxLocator, and draw in OpenGl, but i can separate each part, like the "Decay Region" where each circle seems to be independant and i don't want to have a lot of Node in my outliner.
Thinking to use a MPxContext or MpxManipulator, but i don't very know withc way to follow. I future, i think this will be usefull for the setup guy, who will have no more lot of dummie in is outliner.
Thanks guy
