View Full Version : eliptical Filtering in MRfM
always when I render a textured scene with MR for maya it looks very grainy, how can I achieve the mr texture filtering (eg eliptical)?
03-24-2003, 11:42 AM
there are some active threads on highend3d.com discussing advanced mental-ray node setups - check them out
actually i just received a scene file with a setup that should do elliptical filtering on a texture - i'm currently looking into it - if it works i can post a howto
03-24-2003, 02:05 PM
ok, got it to work and set up a little tutorial
01-14-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.