javierdl
07-11-2007, 02:18 AM
My specs are:
Pentium4, 2ghz
Gigabyte motherboard, socket 478 (GA-8silmh v2.3) ---- AGP 4x slot only though
ddr333 memory – 1 slot 500mb
20gb seagate hard drive
Windows xp professional
ATI Radeon 9800 Pro-128Mb AGP
I think the main issue is that currently my motherboard is using onboard graphics right now, and the only option I have in the bios (fully updated) is which one it tries to initiate first, my choices being AGP, PCI, or onboard. It seems I can’t completely disable my onboard, and no matter what I do, it reverts back to it on startup...
The motherboard only supports 4x AGP, and the card supports 8x AGP, could this be the problem?
Let me know if you have any ideas...
DPC
RADEON 9800 PRO specification at the time of its announcements:
Fab process: 0.15 micron;
Transistors: 115 M;
Core clock speed: 380 MHz;
Memory bus: 256 bit DDR (DDR II will possibly be supported later);
Local memory size: up to 256 MB;
Memory clock speed: 340 DDR (680) MHz, 24 GB/s bandwidth;
Interface bus: AGP 8x, 2 GB/s bandwidth;
Full support of DX9's main features:
Floating-point 64 and 128 bit data formats for textures (including 3D and cubic textures) and frame buffer (vectors of 4 components of F16 or F32);
Pixel pipelines with floating-point arithmetics (F24[4] or F24[3+1] calculations);
Pixel Shaders 2.0;
4 independent vertex pipelines;
Vertex Shaders 2.0;
N-Patches hardware tessellation with Displacement Mapping, and, if possible, adaptive detail level;
New F-buffer technology supports almost unlimited pixel shaders.
8 independent pixel pipelines
8 texture units (one for pixel pipeline) supporting trilinear filtering without speed loss and a combination of anisotropic and trilinear filtering.
4-channel (4 64-bit channels) memory controller connected to the accelerator's core and AGP switch on the peer-to-peer basis;
HyperZ III+ memory optimization technology (Fast Z Clear and 8x8 depth buffer compression, Hierarchical Z Buffer for fast visibility checking);
Additional optimizations for speedy operation of the double-side stencil buffer.
Early Z test (pixel shaders work only for visible pixels);
Hardware acceleration of MPEG 1/2 unpacking and compression, VIDEOSHADER technology (arbitrary processing of a video flow with pixel shaders);
Two independent CRTC;
Two built-in 10bit 400 MHz RAMDAC with hardware gamma correction;
Integrated TV-Out;
Integrated DVI (TDMS transmitter) interface, up to 2043*1536.
Integrated general-purpose digital interface for external RAMDAC or DVI transmitter and for coupling with TV tuner.
FC packaging (FlipChip).
Obtained from here (http://www.digit-life.com/articles2/radeon/r9800pro.html#p1)
Pentium4, 2ghz
Gigabyte motherboard, socket 478 (GA-8silmh v2.3) ---- AGP 4x slot only though
ddr333 memory – 1 slot 500mb
20gb seagate hard drive
Windows xp professional
ATI Radeon 9800 Pro-128Mb AGP
I think the main issue is that currently my motherboard is using onboard graphics right now, and the only option I have in the bios (fully updated) is which one it tries to initiate first, my choices being AGP, PCI, or onboard. It seems I can’t completely disable my onboard, and no matter what I do, it reverts back to it on startup...
The motherboard only supports 4x AGP, and the card supports 8x AGP, could this be the problem?
Let me know if you have any ideas...
DPC
RADEON 9800 PRO specification at the time of its announcements:
Fab process: 0.15 micron;
Transistors: 115 M;
Core clock speed: 380 MHz;
Memory bus: 256 bit DDR (DDR II will possibly be supported later);
Local memory size: up to 256 MB;
Memory clock speed: 340 DDR (680) MHz, 24 GB/s bandwidth;
Interface bus: AGP 8x, 2 GB/s bandwidth;
Full support of DX9's main features:
Floating-point 64 and 128 bit data formats for textures (including 3D and cubic textures) and frame buffer (vectors of 4 components of F16 or F32);
Pixel pipelines with floating-point arithmetics (F24[4] or F24[3+1] calculations);
Pixel Shaders 2.0;
4 independent vertex pipelines;
Vertex Shaders 2.0;
N-Patches hardware tessellation with Displacement Mapping, and, if possible, adaptive detail level;
New F-buffer technology supports almost unlimited pixel shaders.
8 independent pixel pipelines
8 texture units (one for pixel pipeline) supporting trilinear filtering without speed loss and a combination of anisotropic and trilinear filtering.
4-channel (4 64-bit channels) memory controller connected to the accelerator's core and AGP switch on the peer-to-peer basis;
HyperZ III+ memory optimization technology (Fast Z Clear and 8x8 depth buffer compression, Hierarchical Z Buffer for fast visibility checking);
Additional optimizations for speedy operation of the double-side stencil buffer.
Early Z test (pixel shaders work only for visible pixels);
Hardware acceleration of MPEG 1/2 unpacking and compression, VIDEOSHADER technology (arbitrary processing of a video flow with pixel shaders);
Two independent CRTC;
Two built-in 10bit 400 MHz RAMDAC with hardware gamma correction;
Integrated TV-Out;
Integrated DVI (TDMS transmitter) interface, up to 2043*1536.
Integrated general-purpose digital interface for external RAMDAC or DVI transmitter and for coupling with TV tuner.
FC packaging (FlipChip).
Obtained from here (http://www.digit-life.com/articles2/radeon/r9800pro.html#p1)
