Aikiman
07-11-2007, 02:07 AM
I'm projecting a noise texture down the Y axis through a Maya Ocean. The problem is that the waves are pinching at centre of world space. I assume there is an easy fix for this but I cant for the life of me find it, can somebody enlighten? :)
[EDIT] I realise now that it is actually the foam emission texture that is pinching and has nothing to do with the projection map I have applied to the ocean. However Im still stuck for a solution.
[EDIT] I realise now that it is actually the foam emission texture that is pinching and has nothing to do with the projection map I have applied to the ocean. However Im still stuck for a solution.
