jesped
07-10-2007, 04:34 PM
I'm trying MB first time and I found it very cool, but after trying to get the maps working in 3dsmax I ended up very frustrated.
I followed the 3dsmax tutorial writen by Neil Blevins (many thanks) but I always get a strange displacement map that does not work as expected.
First of all, both the scenes in Mudbox and 3dsmax in ZIP file
http://www.narkohol.com/download/Head_Jesped.zip
Check the following:
the ear in Mudbox
http://www.narkohol.com/images/Ear_mudbox.jpg
The ear in 3dsmax 8:
http://www.narkohol.com/images/Ear_max.jpg
As you can see, there is a spike and a cracked appearance.
Here is some details from the map (16 bit TIF)
Are these marked zones supposed to be correct?
http://www.narkohol.com/images/Ear_dispmap.jpg
Here is the settings I used for export and import:
http://www.narkohol.com/images/MB_export.jpg http://www.narkohol.com/images/MB_export2.jpg
http://www.narkohol.com/images/3dsmax_disp.jpg
What am I doing wrong? which is the best way to import mudbox data into 3dsmax?
Any help will be much appreciated.
I followed the 3dsmax tutorial writen by Neil Blevins (many thanks) but I always get a strange displacement map that does not work as expected.
First of all, both the scenes in Mudbox and 3dsmax in ZIP file
http://www.narkohol.com/download/Head_Jesped.zip
Check the following:
the ear in Mudbox
http://www.narkohol.com/images/Ear_mudbox.jpg
The ear in 3dsmax 8:
http://www.narkohol.com/images/Ear_max.jpg
As you can see, there is a spike and a cracked appearance.
Here is some details from the map (16 bit TIF)
Are these marked zones supposed to be correct?
http://www.narkohol.com/images/Ear_dispmap.jpg
Here is the settings I used for export and import:
http://www.narkohol.com/images/MB_export.jpg http://www.narkohol.com/images/MB_export2.jpg
http://www.narkohol.com/images/3dsmax_disp.jpg
What am I doing wrong? which is the best way to import mudbox data into 3dsmax?
Any help will be much appreciated.
