Wonkey
07-10-2007, 01:40 PM
I'll start with my question, then give some background in case it isn't clear:
Suppose I have several objects selected, and I can see all of their curves in the FCurves window. Is there a way to tell which curve belongs to which object -- perhaps by selecting a keyframe and looking at some display?
Now for the background:
As a beginner with MotionBuilder, I don't always know how my entire rig will be affected when I keyframe a particular body part. Consequently, I end up with lots of keyframes on joints and body parts that can't be grabbed in the character control window.
For example, I might add two keyframes to the character's hand. Later, I go back and tweak the thumb a bit, but it doesn't act like I expect it to. If I select all of the nodes on the hands in the Character Controls window, I see only the keyframes that I set myself. If I drag a selection around the entire hand, I see a lot of keyframes in the FCurves window that I didn't set manually.
I'm sure I'll start to understand these heirarchies eventually, but in the meantime it would be very helpful to be able to locate the source of these stray keyframes.
Suppose I have several objects selected, and I can see all of their curves in the FCurves window. Is there a way to tell which curve belongs to which object -- perhaps by selecting a keyframe and looking at some display?
Now for the background:
As a beginner with MotionBuilder, I don't always know how my entire rig will be affected when I keyframe a particular body part. Consequently, I end up with lots of keyframes on joints and body parts that can't be grabbed in the character control window.
For example, I might add two keyframes to the character's hand. Later, I go back and tweak the thumb a bit, but it doesn't act like I expect it to. If I select all of the nodes on the hands in the Character Controls window, I see only the keyframes that I set myself. If I drag a selection around the entire hand, I see a lot of keyframes in the FCurves window that I didn't set manually.
I'm sure I'll start to understand these heirarchies eventually, but in the meantime it would be very helpful to be able to locate the source of these stray keyframes.
