PDA

View Full Version : Is there a workaround for dynamic matrix limitation with mel?


volume
07-10-2007, 10:01 AM
I ve been working with few scripts lately, where I have to store the transformations of the objects for later use. It would be rather simple to just store those to dynamic matrix, but there is a limitation with that in mel.

I have been sneaking around the problem by making new transformation nodes, but it easily gets pretty messy.

So the guestion is, what is the most convinient way of storing transformations of multiple and unfdefined amount objects?

Thanks!
-Juha Saarinen

CGTalk Moderation
07-10-2007, 10:01 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.