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View Full Version : Renderman for Maya 2.0 Eval


ytse77
07-10-2007, 04:34 AM
"A full-featured watermarked version, RenderMan for Maya Eval, is available for download today. Just register with Pixar and download it for free, and find out what RenderMan has to offer."

https://renderman.pixar.com/forum/eval/

SheepFactory
07-10-2007, 05:04 AM
Awesome!

Thanks for the heads up.

yann22
07-10-2007, 06:47 AM
no, no, not another renderer to play with :D
good news,
thanks

J.Svard
07-10-2007, 07:22 AM
Not for those with Vista though. It's not supported in this release.

kmest
07-10-2007, 03:13 PM
good news....it'll be great...the first RFM was awesome.....it was very fast and specialy awesome in HDR lightings....i usualy dont say this but this renderer realy helped me deliver some projects on time.....

i'll aim for renderman studio this time

jude3d
07-11-2007, 09:26 AM
the 2.0 is really better than the one, but not really offer the all and real potential of renderman and it's a litlle bit frustrating when you use a tool to cannot achieve exactly what you can with pro server. I mean many tricks to get point based color bleeding and occlusion with more quality, and a lot of things like that, but instead of all that it's a nice approach into renderman for beginers and small studio whose searching about quality and fast solid renderer.

BurningFencePost
07-11-2007, 09:56 AM
Bingo! I have been waiting for this since 8.5 came out.

rcronin
07-11-2007, 01:44 PM
Man that renderer is sweet. If only it could translate MR shaders...:(

*Quick question - is renderman studio easier or more user friendly than renderman artist tools? I've briefly played with Slim and attempted to create shaders but found the work method very complicated and a lot of the terminology didn't make sense. Anyone out there think that learning renderman studio would be easier? Are the docs good?

joie
07-11-2007, 04:10 PM
Too bad it doesn´t support 64 bits windows xp...

silent_soul
07-11-2007, 04:37 PM
had to post from my iPhone! I've been using renderman studio for about 1 week now. It is a great combination of power and flexibility from pro and tight maya integration you saw in renderman for maya.

If you need the flexibility of pro and rat; go with renderman studio. If you could care less about rib files then rfm 2.0 is quite a great tool. Definitely check it out!

jude3d
07-12-2007, 12:08 AM
renderman studio is more powerfull and flexible with maya than rat was especially with the mel integration, you could script many things to manage your pipeline, of course rib and all rib archive are easy to bake and reuse to save memory of high scene this is a really nice approach to people work on crowd animation or with a lot of geometry to view in the view port, you could use only bounding box and assign object with rshader to only display it at render. this is nice.
slim is really awesome to use, the network shading node is really powerfull and it's easy to add any kind of tools, surface or light ....you could easily build complex layered shader and deal with into maya hypershade to combine it with maya shader or everything else. you have an edit in slim button in maya to directly edit your shader in slim. Of course it need many new scripted custom template to control more specific surface like brdf or real fur or cloth, but it offer a full control of renderman trough a shader level. I love slim and this is my favourite shader editor, easy to use and extremely powerfull and customisable.

doc is good but not going so deep into each section, so you need practice a lot to learn more about attributes, rib, plugins, shader etc etc....renderman is not easy to use, you have to understand well the all attribute to tweak our rendering, especially for point based occlusion and cb tweaking, but renderman is the man for production rendering.

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