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zglows
07-09-2007, 09:04 PM
how do particles in particular get iluminated by lights?
been playing with this but i add a light and nothing happens...

trancor
07-10-2007, 12:37 AM
Well particular is meant for 2d layers, not 3d, and lights are meant for illuminating 3d layers.

You could make solid layers effected by the lights and use the paticular layer as a mask and use a blending layer to effect the particles on another layer below, or skip the second layer of particles all together but that would limit your particle coloring.

Someone else might have a round about way of doing what you want though.

Mylenium
07-10-2007, 05:26 AM
how do particles in particular get iluminated by lights?
been playing with this but i add a light and nothing happens...

What do you mean by "illuminated"? By definition, particles are just points in space with no volume whatsoever. Without a raytracing algorithm it's impossible to determine whether they are inside e.g. a spotlight cone. The visible manifestations are just sprites attached to those points and their parameter evaluation would depend on such a feature even existing in AE, which of course does not. Likewise, due to similar limitations in the 3D API your particles will not cast shadows. If you just want your particles to appera differently based on light incidence, use adjustment lights with suitable effects applied or conventional masking techniques.

Mylenium

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