CurtJ
07-09-2007, 06:05 PM
I've been lurking around this forum long enough, about time I joined - Hi all!
I have a question which I hope somebody may be able to help me with...
I've been using Maya for quite some time now, but never really pushed the boat out when it comes to lighting and texturing.
I'm trying to prepare a realistic light and shader setup to model a platinum ring (which I'll probably be asking more about later)
Being familiar with the Maya renderer, and feeling that it's not favourite for the job, I've decided that using Mental Ray's Image Based Lighting with Final Gather & Global Illumination will provide me with the best results.
I'm completely unfamiliar with Mental Ray, but have what seems like a good reference book (Lee Lanier -- Advanced Texturing & Lighting), and I'm slowly getting there with the platinum look, although it's very much a case of two steps forward, one step back... I'm getting there though.
Something has taken me by surprise, and I'm hoping someone can explain what's happening.
I was using IBL with a HDR image file, fiddling about with it, then I added a directional light to my scene, default settings, and it for some reason it's made the scene darker:
http://www.curtjackson.co.uk/img/ibl_dl_diff.jpg
Left hand side - IBL only, right hand side - added directional light.
Can anyone explain why this is happening, as I prefer the darker version, but don't know how to control it. I've even turned off all the light's features - intensity, Illuminate by default, both emission types, and shadows, but it still affects the scene. Only if I delete it does it revert to the lighter version.
What's happening here?.. Can anyone tell me?
Any help much appreciated.
Curt.
I have a question which I hope somebody may be able to help me with...
I've been using Maya for quite some time now, but never really pushed the boat out when it comes to lighting and texturing.
I'm trying to prepare a realistic light and shader setup to model a platinum ring (which I'll probably be asking more about later)
Being familiar with the Maya renderer, and feeling that it's not favourite for the job, I've decided that using Mental Ray's Image Based Lighting with Final Gather & Global Illumination will provide me with the best results.
I'm completely unfamiliar with Mental Ray, but have what seems like a good reference book (Lee Lanier -- Advanced Texturing & Lighting), and I'm slowly getting there with the platinum look, although it's very much a case of two steps forward, one step back... I'm getting there though.
Something has taken me by surprise, and I'm hoping someone can explain what's happening.
I was using IBL with a HDR image file, fiddling about with it, then I added a directional light to my scene, default settings, and it for some reason it's made the scene darker:
http://www.curtjackson.co.uk/img/ibl_dl_diff.jpg
Left hand side - IBL only, right hand side - added directional light.
Can anyone explain why this is happening, as I prefer the darker version, but don't know how to control it. I've even turned off all the light's features - intensity, Illuminate by default, both emission types, and shadows, but it still affects the scene. Only if I delete it does it revert to the lighter version.
What's happening here?.. Can anyone tell me?
Any help much appreciated.
Curt.
