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Debneyink
07-09-2007, 11:33 AM
so, i want to put a ball in a cage and have it inflate until it's geometry is squeezing out inbetween the bars on the cage. then it finally explodes.

Any ideas on method??

Debneyink
07-09-2007, 11:56 AM
so to elaborate... I basically want to scale/expand a ball inside a cage mesh, but somehow have the parts of the ball mesh that come into direct contact with the cage mesh be held back by the geometry.

theotheo
07-09-2007, 01:28 PM
you could try to use a volume-select modifier on your ball, and using the box's grids as selections for the ball, assign a push or a morph modifier to squeeze in/out the ball.

Hope that helps!

-the0

Debneyink
07-09-2007, 03:09 PM
thanks for that reply i am however looking for a way to achieve it in max using dynamics similar to ncloth(maya) obviously reactor and im guessing soft body....

Duncs
07-11-2007, 11:58 AM
Hi Debneyink,

Unless there is a specific reason that you need a dynamics solution I'd go with theotheo's suggestion - far simpler to set up and control. In my experience you could easily spend weeks trying to achieve the effect you're describing using a physics simulation.

Obviously it's up to you how you tackle it - just my two penneth :shrug:

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