PDA

View Full Version : Endomorph Motion Mixer Problem


lrf
07-09-2007, 08:32 AM
I've created an endomorph animated sequence in layout (character walking). The endomorph is based on 15 seperate lwo files. The sequence works and animates as normal without any issues.

This is where my problems begin, I save the endomorph in layout, then save the current object/base object with a new name. I create a new scene and import the saved endomorphed object back into layout, under the object proporties tab, I select motionmixer, but for some reason the motion mixer slider only allows a limited portion of the original endomorph animation, instead of the 20 full steps of the walk cycle, it only scrubs back 2-3 steps of the walk cycle. The problem continues despite the slider set at 100% - 200%

If anyone can help with this thanks a million!!

Netvudu
07-09-2007, 01:59 PM
I donīt quite understand the situation because you seem to be mixing different concepts which donīt make so much sense.

I can get an animation based on 15 separated lwo files, or an animation based on endomorphs. Now, 15 different .lwo joined on an endormorph donīt make much sense unless you saved each file as a different endomorph, hence you would end up with 15 different morphs to play with, at morph mixer...a real mess.

The best way to create an animation based on different files in my opinion, is to save the whole thing as an .mdd file which you would load for the base model. Iīve done this previously for object sequences exported from other packages and itīs an easy workflow which works right.

Maybe Iīm not properly understanding your issue, but at least half of the problem seems to be you not getting properly the endomorph concept.

CGTalk Moderation
07-09-2007, 01:59 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.