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View Full Version : Exporting problems. 3dsmax>cinema4d


vekien
07-09-2007, 05:18 AM
*Click here (http://www.sionsportfolio.co.uk/upload/files/7353wtf.jpg)* this is the image I want to ask about.

If you look at the left model. It's perfectly modeled, and is all smooth and what not comes out nice. But the texture mapping is messed up.

If you look at thr ight model. It's perfectly textured, all correctly located and mapped and works nice. But the modeling looks messed up.

What I had to do to get these into Cinema 4D was load the model up in a model viewer, save as a MQO file. Open in MQO and resave (3ds max dont like it straight from model viewer for some reason). Import using MQO plugin on 3dsMax. on 3dsMax it models it perfect and textures it perfectly. But im a rookie at 3dsMax so I wanted it in Cinema4d.

So I went ahead and Exported as 3ds. It gives me an option "Preserve 3DSMAX Texture Mapping" If I leave this ticked. Export it brings up a file like the model on the right. If I untick it, it brings up a model like the left. But I get errors like in this picture. (http://www.sionsportfolio.co.uk/upload/files/7353wtf.jpg)

I first thought it was to do with the UVW mapping so I moved all the UMV's from the perfect texture file to the perfect model and on my first attempt it worked like a charm. This picture (http://www.sionsportfolio.co.uk/upload/files/104pwnage.jpg)can illustrate that.

...But now if I do that, the texture goes all funny and weirdly messed up. I would really like to know why the left model "phong" is perfect but the right model isnt when they both have the same "phong" data.

Any ideas or does anybody know best place for me to start? Would hugely appeciate it

EricChadwick
07-19-2007, 01:28 PM
Don't use .3ds format, it can't store UV seams, among other problems. If possible use another format like OBJ.

This OBJ exporter for 3ds max works really well.
http://www.guruware.at/main/index.html

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