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Benopotomus
07-08-2007, 11:27 PM
Been working for few days now on the concept of a sort of steampunk gunslinger. I'm still working on the high poly atm. He's still missing the rawhide gloves and boots. I plan on doing some sort of backdrop as well, perhaps a second character.
http://benjaminrodgers.com/gunslinger01.jpg

CodeNothing
07-09-2007, 01:03 AM
wow! he's looking realy cool! he may be a bit tall in the head though. Unless he's an alien. :)

LordDubu
07-09-2007, 08:54 PM
I'm in your thread subscribin to your postz.

Benopotomus
07-10-2007, 12:50 AM
Thanks for the support so far. Here's a few shots from today's construction. Any criticism/comments welcome.
http://benjaminrodgers.com/gunslinger04.jpg
http://benjaminrodgers.com/gunslinger05.jpg
http://benjaminrodgers.com/gunslinger06.jpg

thinsoldier
07-10-2007, 01:04 AM
head started out looking like it would fill a 10 gallon hat.
...looked kind of like a bus driver in my area.

Now it just looks like your average head :(

dpizzle
07-10-2007, 06:28 AM
i really like this model.
it looks really clean, but still has a lot of detail.
i personally liked the larger head...really sets him off, but not TOO much, ya know?
i also like the size and look of his hands and fingers.

good work :thumbsup:

Benopotomus
07-15-2007, 05:35 AM
Here's some more Wip screens. I'm gunna take a break from rendering normal maps and get some texture work done. All the small normal mapping bits (bolts etc..) I plan on doing in Photoshop. He looks clean now but it will change very soon. I'm shooting for around 10k polys for the entire character with 2 2048 uv maps. As always comments/crit welcome.

http://www.benjaminrodgers.com/gunslinger08.jpg
http://www.benjaminrodgers.com/gunslinger07.jpg
http://www.benjaminrodgers.com/gunslinger09.jpg
http://www.benjaminrodgers.com/gunslinger10.jpg

RO
07-15-2007, 06:34 AM
looks cool so far. One thing I see is the hands.. the hands are really long looking, alien like. I think for my next model I am going to go with something more sci fi have never done a uber quake or gears like scifi style yet. normals look cool so far the only thing is cloth a bit more dfined drapes could make it look better.

Keep going looking cool :)

dpizzle
07-15-2007, 09:39 PM
it's lookin good - normal maps are coming along very nicely...
are you doing everything, high and low, in maya?

:thumbsup:

Benopotomus
07-15-2007, 11:42 PM
Yeah.. except the head. All the little bits and scratches will be done with photoshop filters.

CodeNothing
07-18-2007, 12:11 AM
reeeeealy cool! :thumbsup:

Benopotomus
07-18-2007, 03:59 AM
Ya think so? I'm really digging yer bike as well. Similiar style and everything. Cheers.

Ramseus
07-18-2007, 04:12 AM
I'm getting more of a cyber samurai vibe off of him. Looks like you're gonna be a hard one to beat for the UGAC :thumbsup:

Benopotomus
07-25-2007, 12:11 AM
I've been really slow at updating because I've recently discovered Maya wont be able to render this guy the way I need so I've been exporting/rebuilding him for max. Many headaches. Yes, the hands are still too big. Heres just a bit of texture work. Better get back to work!
http://benjaminrodgers.com/gunslinger11.jpg
http://benjaminrodgers.com/gunslinger12.jpg

Benopotomus
07-27-2007, 03:52 AM
Some more work on textures. Mostly dirtying up the armor on the front. I'm also considering dumping the shoulder pads. I think that these might be the source of the "samuri" vibe. Comments/ crit welcome.
http://benjaminrodgers.com/gunslinger13.jpg
http://benjaminrodgers.com/gunslinger14.jpg

Benopotomus
07-30-2007, 12:29 AM
Haven't been getting a lot of feedback lately. I've been putting off texturing the skin/face for some time now. I'm nearing the finish of the diffuse maps and will be soon be moving on to specular color. These are some screen caps of the current progress. Any comments/ crit much appreciated.

http://www.benjaminrodgers.com/gunslinger18.jpg

dpizzle
07-30-2007, 12:47 AM
i like the coor scheme you've gone with, but i think he would look a lot better with a more dark and dirty scheme.
but it does looks really good - keep it up :thumbsup:

wizo5454
07-30-2007, 01:14 AM
looking very nice, I would suggest scalling the eyes down (maybe by 40%) a bit so that he have realistic proportions if that is what you are looking for. I love the color scheme , good work.

Benopotomus
07-31-2007, 10:46 PM
I'm close to finishing up on texture work and would like to rig this guy. If anyone has a link to a good max rigging tutorial I'd like to check it out.
Here's a test render from today. Tweaked the eyes and spent some more time on the skin.
Comments/ Crit welcome.

http://www.benjaminrodgers.com/gunslinger20.jpg

codyalday
08-01-2007, 12:49 PM
Looking really good, keep up the good work. Nothing really much to crit on.

Ramseus
08-02-2007, 03:18 AM
The legendary Joan of Arc tutorial pretty much covers all you need to know for rigging in max. Looking nice :thumbsup:

http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

Benopotomus
08-03-2007, 03:03 AM
Thanks for the links and support so far. I've got him rigged for the most part. I still have to texture his slugger.
I'm gunna try to make some sort of background for him... and a name I suppose. Exactly how/where do I post my final renders?
Any Crits/Comments welcome.

http://benjaminrodgers.com/gunslinger22.jpg

RO
08-03-2007, 04:58 AM
nice looks really cool.

Usally a final thread for ugac is up close to ending. So I imagine seeing that a good few are almost done it should be up in no time.

Ill post in the main thread for it.

wizo5454
08-03-2007, 02:15 PM
great improvement, the pose is very nice. Only things id suggest is tweak the spec maps because the metal seems a lil flat atm.And also tweak the mouth region a bit, the lower lip could use more volume imo. Keep it up, this is looking sweet!

BrettHolton
08-03-2007, 02:35 PM
looking cool man im really liking it, the 1 thing that bugs me about the texture is the white lines around his chest plate, they seem to really contrast with the rest of the chest and aren't broken up at all.... it even looks like it's a part of the wireframe you left in there?

rJAMc
08-04-2007, 05:59 PM
Great work Ben.

I am amazed at all the great work being done for the UGAC and certainly adding you to that list.

Nicely done.

~RJ

dpizzle
08-04-2007, 09:11 PM
nice job, can't wait for the final composition

:thumbsup:

Benopotomus
08-11-2007, 12:35 AM
Getting close to the deadline here. I'm finishing up the tweaks and textures. Any last minute crits would really help. Here's some renders from the day. I'm still messing around with the lighting. Thanks for the help so far.
http://benjaminrodgers.com/gunslinger33.jpg

dpizzle
08-11-2007, 01:41 AM
looks good - maybe something on the top part of the gloves would be a cool little addition.
something sortof like this ...

http://www.hoofprints.com/images/ranchworxgloves.jpeg

oh, and i think that the barrels could be a different color/design...
they are taking away from the overall feel of the piece, in my opinion.

rJAMc
08-11-2007, 10:46 AM
Nice work,

One quick observation, when he is bent down like he is....the feet cannot be possiblely flat.

It looks kinda strange seeing his calf come off his foot at that angle.

Try lifting the heel just a bit or even bending the foot so he is balanced mostly on the balls of his feet when crouched like this.

Other than that great work.

~RJ

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