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IzzOne
04-06-2002, 12:53 AM
Hi

Do you know if there is a way to rotate the pivot of an object in Maya?

rsalonen
04-06-2002, 01:16 AM
Press Insert on your keyboard to move it to the new loaction for the rotation, then press Insert again to get back to rotate manipulator

sentry65
04-06-2002, 02:16 AM
no

there's a huge difference between translating and ROTATING a pivot.

I would also like to know if this is possible because sometimes I get objects I want to rotate along a specific axis. I'll try local, world and gimbal, but won't get the axis I want. Sometimes getting a locator or group parent node works, but sometimes there's more issues at hand where that sometimes really doesn't work too well without a lot of extra work

Deepray
04-06-2002, 03:49 AM
create a box, aling with the axis you want, and parent your object with this box. rotate it, and unparent. It easy, its funny... its maya... ;)

maybe you can also do a freeze transformation and a center pivot commands. it alings your pivot with global axis... ;)

sentry65
04-06-2002, 03:56 AM
thanks, but I was just saying sometimes getting a parent object is not convenient because it already is parented, or skinned etc and if you unparent it, its location resets back to where it was created etc.

orient constraints can sometimes work, but again you can run into a different set of problems.

basically I wish when you pressed the insert key, you'd be able to rotate as well as translate.

Sausage
04-07-2002, 10:49 PM
Try clicking on the ? button at the top of your maya window (I don't mean press the "?" key). This will show the orientation handle for the selected object and I think u will also go into component mode. Then, if you click on the orientation handle, I think u can rotate it....as opposed to the usual translation option u get when u press the insert key.

Hope this helps.

sentry65
04-08-2002, 12:23 AM
Thank you!

THAT is how you do it!

lildragon
01-12-2003, 02:44 PM
is there a way to do this for joints? I went to display|component display|Local rotational axis, I have the "?" checked and everything but it still rotates the joints lower in the hierarcy, any advise?

salud

lildragon
01-12-2003, 02:51 PM
Ah got it, nevermind :)

salud

Undseth
01-13-2003, 02:36 AM
This is something I've been wondering for a long time!!! Thank you!

(B-HOLM)
01-13-2003, 05:11 AM
I asked the same question some time back...
and I got this cool command/script a guy gave me over at CGchat
and I just thought I'd share it with you:


string $object[] = `ls -sl`;
changeSelectMode -component;
selectType -localRotationAxis 1;
select ($object[0] +".rotateAxis") ;
autoUpdateAttrEd;
RotateToolMarkingMenu;
buildXYZRotMM;
changeToolIcon;
RotateToolMarkingMenuPopDown;
MarkingMenuPopDown;


add this to a button in the shelve. I've used it alot, hope you'll find it as useful :)

lowkey
01-13-2003, 06:41 AM
well, this script was of much more use if it affected the 'move' and 'scale'-pivots also. :thumbsdow

Sausage
01-13-2003, 07:27 AM
Why not just press the Insert key when you have an object selected (as per usual) to allow you to alter the move and scale position. Then press the Insert key again to get out of axis modify mode.

Maybe you knew this already, but I thought I'd better point it out just in case you didn't.

lowkey
01-13-2003, 08:33 AM
this doesn't help in rotating the 'move/scale-pivot' either ! the only way to work around still seems to be the use of locators, which sucks. :hmm:

Sausage
01-13-2003, 08:56 AM
I'm still not too sure what the problem is.

Do you want to offset/move the pivots to a desired point/location (and not change the local axis orientation)? If so, using the Insert key, you can achieve this. Simply press the Insert key, move the axis to wherever you want your picot to be, then press the Insert key again to leave Insert Key mode.

Again, I might be way off the mark with what you want to achieve. If so, please ignore me :)

lowkey
01-13-2003, 09:00 AM
IGNORED ! :rolleyes:

Isrithe
01-13-2003, 03:22 PM
In the Alias Wavefront Forums they said the way to rotate the pivot was after rotating your object you should freeze the transformation and the pivot will go back to the starting position. I dont know if this works, and there was no mention of freely rotating the pivot, so it might be useless.

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