View Full Version : facial texture export to photoshop
Otter2k 03-23-2003, 03:45 PM Hi,
I am wanting to make my 1st attempt to paint a face and then UV map it in XSI 3.0. I was wondering is there a way I can export a picture of my mesh when it's all spread out(like in the texture editor, so that I can edit it in photoshop and then bring it back into XSI when I am done.
Thanks,
Otter ;)
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tachy0n
03-23-2003, 04:02 PM
In the texture editor,
Edit->Stamp UV Mesh
steverage
03-25-2003, 09:46 AM
... then youll have to make it full screen and take a screen grab - Ive yet to find a way to export the unwrapped geometry that the stamped UV mesh generates...then create a new image in PShop and paste the screen grab - crop down to the texture editor and paint on a new layer over the top, following the geometry. When finished - delete the pasted screen grab - it should fit perfectly...
vmpre
03-25-2003, 03:10 PM
Originally posted by steverage
... then youll have to make it full screen and take a screen grab - Ive yet to find a way to export the unwrapped geometry that the stamped UV mesh generates...then create a new image in PShop and paste the screen grab - crop down to the texture editor and paint on a new layer over the top, following the geometry. When finished - delete the pasted screen grab - it should fit perfectly...
Interesting. Are you using the XSI EXP? It could be that the XSI EXP version does not allow you to export the stamped image.
In both version 2 and 3 once you hit the Stamp UVs option in the texture editor XSI asks you where you want to save the stamped image and in what format.
I use it all the time. Stamp, save to Targa file, open in PShop and away I go.
HTH
Vmpre
tachy0n
03-25-2003, 05:13 PM
heh... They really thought of EVERYTHING for the EXP version didn't they :)
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