Mentat7
03-23-2003, 02:46 PM
I have been practicing with C4D and have run into a stumbling block. I can not seem to find any definitive info on how to solve this problem and was hoping someone here could shed some light on it.
The picture below illustrates what I am up against. The main part of the visor on the helmet keeps coming up as two extruded pieces regardles if I have PRESERVE GROUPS checked. No matter what I do there are certain functions that create an edge poly (see the division in the middle of the visor). I have tried several methods to get rid of it. I have attempted to delete the offending polys but what usually happens is a nasty little gap is left. I have tried to bridge the gap, make polys out of the gap, move the points, weld etc. At best I can only achieve a harsh line in the middle where the two eges meet. What I want is a continous, smooth surface across the visor with no line down the middle. What is the best way to do this? I know this is probably par for the course but I am at odds on how to fix it. Thanks for your help.
The picture below illustrates what I am up against. The main part of the visor on the helmet keeps coming up as two extruded pieces regardles if I have PRESERVE GROUPS checked. No matter what I do there are certain functions that create an edge poly (see the division in the middle of the visor). I have tried several methods to get rid of it. I have attempted to delete the offending polys but what usually happens is a nasty little gap is left. I have tried to bridge the gap, make polys out of the gap, move the points, weld etc. At best I can only achieve a harsh line in the middle where the two eges meet. What I want is a continous, smooth surface across the visor with no line down the middle. What is the best way to do this? I know this is probably par for the course but I am at odds on how to fix it. Thanks for your help.
