mandark1011
07-06-2007, 09:12 PM
Is there a way to paint particles onto a live surface and then make that surface a goal without losing the particle positions that were painted.
I have an expression that relies heavily on goalPP on or off to determine behavior of instanced geometry.
I have been succesful using the surface to emit the particles then using a goalU = parentU etc approach. However i would also like to be able to paint the particles in specific locations and have my expression still work. This "particle rig" also needs to be handed to pretty green fx staff later and be easy to interface with.
I am thinking somekind of world position of particle to UV space on geo?
Any suggestions or help on a possible expression for this would be greatly appreciated
Thanks
I have an expression that relies heavily on goalPP on or off to determine behavior of instanced geometry.
I have been succesful using the surface to emit the particles then using a goalU = parentU etc approach. However i would also like to be able to paint the particles in specific locations and have my expression still work. This "particle rig" also needs to be handed to pretty green fx staff later and be easy to interface with.
I am thinking somekind of world position of particle to UV space on geo?
Any suggestions or help on a possible expression for this would be greatly appreciated
Thanks
