hakanpersson
07-06-2007, 02:27 PM
Hello there dear animators! Im currently working with a game concept/demo, where my task is to animate a roughly 2 minute car chase in a large city, all of this is eventually going to be exported into our engine.
And I wonder if theres any animators here with experience of such an animation, how you approach it. Pose-to-pose, straight-ahead? and so forth. In which order do you animated the different cars (traffic, villain, you car etc), when do you begin to add details and so forth.
Currently the carchase is about a truck thats chased by the police, and you are a camera man on a car thats trying to keep up. So anything (at the moment at least) will be static.
Im mostly used to character animation, now I have so much more to take into account, traffic for one. Also I plan to use reactor when the cars crashes into boxes and morphs for deformation etc. I have began with blocking out of the animation, using a face forward maxscript i wrote, so I can just choose position and let that do the rest, but eventually I will need to kill the script and go into detail.
It would be really nice if someone could share their knowledge on this, I could use alot of help:) I have about 3 weeks to do this animation, im not even sure how tight its gonna be, but with all features, it feels as if there isnt that much time in the end.
/Håkan
And I wonder if theres any animators here with experience of such an animation, how you approach it. Pose-to-pose, straight-ahead? and so forth. In which order do you animated the different cars (traffic, villain, you car etc), when do you begin to add details and so forth.
Currently the carchase is about a truck thats chased by the police, and you are a camera man on a car thats trying to keep up. So anything (at the moment at least) will be static.
Im mostly used to character animation, now I have so much more to take into account, traffic for one. Also I plan to use reactor when the cars crashes into boxes and morphs for deformation etc. I have began with blocking out of the animation, using a face forward maxscript i wrote, so I can just choose position and let that do the rest, but eventually I will need to kill the script and go into detail.
It would be really nice if someone could share their knowledge on this, I could use alot of help:) I have about 3 weeks to do this animation, im not even sure how tight its gonna be, but with all features, it feels as if there isnt that much time in the end.
/Håkan
