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Katzenminze
07-05-2007, 05:50 PM
hey, it's me again!

im trying to complete this tutorial:
http://www.3dtotal.com/team/Tutorials/toaster/toaster_01.asp

I followed it along until I the step where he extrudes the toast-slots inward! here I get some problems!
The edges dont stay sharp enough when subsurfed! I know that with shift+E + mousdrag I can set the edge weighting for the modifier but this wont work properly either :(

can anyone help me out with that?

I'll attach 2 images showing my problem!

thx in advantage!

scrimski
07-05-2007, 06:34 PM
That's the way subD works
You need to chamfer the corner (like in http://www.3dtotal.com/team/Tutorials/toaster/toaster_04.asp 3rd picture)like you did with the outer corners. I don't know how to do this particulary in Blender, but this is a common method in every polybased 3d app.

Katzenminze
07-05-2007, 06:51 PM
the problem is, that I dont know how to chamfer in blender^^

scrimski
07-05-2007, 06:56 PM
Actually you already inserted a new edge(or whatever it is called in Blender), so just repeat that step.

Katzenminze
07-05-2007, 07:08 PM
I used the Knife tool ( i guess its the same as in other apps)
iyou select a face and cut it

but if I do that on my 2 faces for the slots i get ugly ugly smoothign cause blender doenst support ngons!

Katzenminze
07-05-2007, 07:37 PM
hey, i kinda figured it out! I just added some edgeloops around the holes (like you can see in the mage attached!) what do you think? is it as good as the solution shown in the tut?

fktt
07-06-2007, 11:04 AM
a little of shift+E wouldnt hurt on the holes :p

Katzenminze
07-07-2007, 12:34 PM
here, i spent some time on "finishing" of the model keep in mind that this is my second model^^ so dont be to harsh plaese ;)

what do you think?

fktt
07-07-2007, 02:29 PM
not bad :p

mind sharing some wire views?

carnageRPM
07-07-2007, 02:31 PM
yea good modeling are u going to texture it?

Katzenminze
07-07-2007, 04:08 PM
hi there you go with my wireframe version (is there a better way of including wires? maybe aplying them ontop of the render? because seleting and using the secene render is kinda.. "self made" loos not really good i think^^

and yes I think I'll texture it thought about giving it a shine surface and add toasts and stuff but at the moment Im trying to learn to model (the mistake I made earlier was trying to learn all at once but I guess it's a better idea to learn modeling first then learn to texture,light,render,animate,and finally how to builöd compositions

that way I can keep focused on one task^^

fktt
07-07-2007, 04:15 PM
aha, yes there's still a little bit of room for improoving :) (aka. try shift+e on some of the edges :p)

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