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View Full Version : Rendering out an object's texture.


RockinAkin
03-23-2003, 01:36 AM
Hi All,

Just want to know if there is a way that I can have max render out the texture applied to an object after I've UVW unwrapped the object.

For instance, lets say I've UVW unwrapped a tepot primitive, and applied a "noise" map to the diffuse channel of the material applied to the object.
How can I have max render out UVW map template with the applied mapped diffuse material over it?

Thanks,
-DivideByZero-

gaggle
03-23-2003, 02:20 PM
As far as I can tell you're talking about "texture baking" there. A feature new to MAX5, so if you're using that you're in luck it seems :)
I suggest going over to www.scriptspot.com to get a script called "Bakersfield". It handles baking better, imo.

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