javierdl
03-23-2003, 12:50 AM
I have been reading (still I'm) plenty from the CS help file, and managed to finally make my first walking animation. I have the skin ready, so I thought at this point the next step would be to apply the Physique modifier on the skin, then add the Biped into Physique (linking this way the skin to the biped).
However I just came across a page in the CS help file that names the steps to apply Physique:
"After you have created a skin and a skeleton, and fitted the skeleton to the skin, you apply the Physique modifier to the skin. The process entails these steps:
> Selecting the mesh
> Turning on Figure Mode (if a biped is used)
> Adding the Physique modifier to the stack
> Attaching the Physique skin to the skeleton
> Initializing Physique "
The main problem I have is that the only way I seem to have access to "Turning on Figure Mode" is when the Biped is selected (its pelvis), I don't when the mesh is.
Also, I hope fitting the skeleton to the skin only means to place the skeleton inside the skin and nothing more, otherwise I am missing something :(
Any help will be immensely appreciated,
DrPepperCan
However I just came across a page in the CS help file that names the steps to apply Physique:
"After you have created a skin and a skeleton, and fitted the skeleton to the skin, you apply the Physique modifier to the skin. The process entails these steps:
> Selecting the mesh
> Turning on Figure Mode (if a biped is used)
> Adding the Physique modifier to the stack
> Attaching the Physique skin to the skeleton
> Initializing Physique "
The main problem I have is that the only way I seem to have access to "Turning on Figure Mode" is when the Biped is selected (its pelvis), I don't when the mesh is.
Also, I hope fitting the skeleton to the skin only means to place the skeleton inside the skin and nothing more, otherwise I am missing something :(
Any help will be immensely appreciated,
DrPepperCan
