brammelo
03-22-2003, 10:33 PM
Hi Guys,
Imagine an devided cube subjected to the FX explosion deformer. Works perfect for simulating explosions, but the debris should collide with a floor. I tried combining it with dynamics, but I ran into two problems:
(a) the explosion deformer is a child of the cube, and drops down due to gravity.
(b) the pieces of debris are not calculated as separate pieces, but are calculated as a group. kinda of strange to see the whole group bounce up again when the first piece hits the ground.
The question is pretty obious: how should it solve this? Use TP? Or are there other objects in the Dynamics module that can be used to simulate an explosion?
I don't know much about TP or dynamics, so my appologies if this is a textbook situation. If it is textbook, just let me know, and I'll dive into the manuals.
thanks in advance,
BaRa
Imagine an devided cube subjected to the FX explosion deformer. Works perfect for simulating explosions, but the debris should collide with a floor. I tried combining it with dynamics, but I ran into two problems:
(a) the explosion deformer is a child of the cube, and drops down due to gravity.
(b) the pieces of debris are not calculated as separate pieces, but are calculated as a group. kinda of strange to see the whole group bounce up again when the first piece hits the ground.
The question is pretty obious: how should it solve this? Use TP? Or are there other objects in the Dynamics module that can be used to simulate an explosion?
I don't know much about TP or dynamics, so my appologies if this is a textbook situation. If it is textbook, just let me know, and I'll dive into the manuals.
thanks in advance,
BaRa
