H3ro
07-04-2007, 10:54 PM
Hallo.
I am working on a small script which basically executes the polySplit command over and over again on a surface between random edges. My problem is that right now I only get a straight line for each of the polySplits, which are kind of boring. So I want to add a few extra vertex's to each of the splits. This in itself is no problem, but trying to move the extra vertes with MEL is. I want to move them, but not changing the look of the surface. So that say my object is a box, I want the vertex to just move in X and Y(side of the box), Z and Y(side of the box) and Z and X(top of the box)
Is this even possible? I cant think of any command that does this, or any way of accomplishing it. Any ideas would be great
Thanks in advance
I am working on a small script which basically executes the polySplit command over and over again on a surface between random edges. My problem is that right now I only get a straight line for each of the polySplits, which are kind of boring. So I want to add a few extra vertex's to each of the splits. This in itself is no problem, but trying to move the extra vertes with MEL is. I want to move them, but not changing the look of the surface. So that say my object is a box, I want the vertex to just move in X and Y(side of the box), Z and Y(side of the box) and Z and X(top of the box)
Is this even possible? I cant think of any command that does this, or any way of accomplishing it. Any ideas would be great
Thanks in advance
