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royterr
07-04-2007, 10:39 PM
i am trying to render some wood beams in a room.
i am using a wood texture as the diffuse map for the mia_material plus a bump map.

when rendered outdoor with the direct light hiting it, the wood looks good thanks to the contrats of the bump effect.



http://www.aedii.qc.ca/v2/fichiers/uploads/section_4/expl1.jpg

but when rendered indoor (even with multibounce) the result is "flat"

i don't want to use "displacement", is there way to have a good result like in outdoor (and without increasing the bump level).

living3d
07-04-2007, 11:03 PM
but when rendered indoor (even with multibounce) the result is "flat"



That is because in outdoor scene direct light produces shadow. And ofcourse this effect will be much apparent than in indoor scene with soft inderect light. I think thats is normal. :hmm:

royterr
07-04-2007, 11:09 PM
i know that it's totaly normal,
but i am trying to make it look realistic even without direct light

MasterZap
07-05-2007, 06:20 AM
Honestly, I think it is loooking very realistic.

You would have the exact same effect in real life; in the bright strong sunlight, your bumps would stand out, in the relatively flat indirect lighting indoors, they won't.

I think it looks perfect as is!

/Z

Ash-Man
07-05-2007, 01:33 PM
you can fake it ..or increase it if you say..by using an AO pass just for the wood ..so you can adjust it separately

royterr
07-05-2007, 06:39 PM
thanks alot guys.

i guess i am going to use a contrasty ao pass to accentuate the bump.

romeu
07-05-2007, 07:20 PM
it look realy good as it is,
but if you want you can use two directional lights only conected to the wood,
one with positive intensity and shadows and another one with a negative intensity to erase the exess of light and just leave the shadows...

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