anthonymcgrath
07-04-2007, 09:39 AM
hey all
I'm getting a little confuse with maya at the mo when it comes to animating - I'm trying to get my head around using the rest position but I just cant seem to suss out the workflow. either that or its simply not working.
The animation I had was the character running, getting an object (a stickymine) off his hip in his hand then running past a wall and sticking it to a wall.
my prob is I just cant seem to get a nice clean workflow - the only way I could sort it out was 3 locators which the object is parent constrained to and I animate the weight of each one in turn but my prob comes when I'm trying to get it to stay in one position on the hip, then the character picks it up and it is in another position in his hand and finally a third position on the wall.
I thought the rest position was meant to sort this out so its in one rotation position on the hip, then a second position in the hand and finally a third position on the wall. I thought ah if I use the rest position at those points it would hold that position but instead i just find the stickymine completely ignoring it and resting back on the hip.
I'm really stuck here its confusing the hell out of me as theres a weight attribute beneath the parentConstraint node, a blendparent extra attribute and then the rest position - I'm really not sure how they all work together.
thanks
ant
I'm getting a little confuse with maya at the mo when it comes to animating - I'm trying to get my head around using the rest position but I just cant seem to suss out the workflow. either that or its simply not working.
The animation I had was the character running, getting an object (a stickymine) off his hip in his hand then running past a wall and sticking it to a wall.
my prob is I just cant seem to get a nice clean workflow - the only way I could sort it out was 3 locators which the object is parent constrained to and I animate the weight of each one in turn but my prob comes when I'm trying to get it to stay in one position on the hip, then the character picks it up and it is in another position in his hand and finally a third position on the wall.
I thought the rest position was meant to sort this out so its in one rotation position on the hip, then a second position in the hand and finally a third position on the wall. I thought ah if I use the rest position at those points it would hold that position but instead i just find the stickymine completely ignoring it and resting back on the hip.
I'm really stuck here its confusing the hell out of me as theres a weight attribute beneath the parentConstraint node, a blendparent extra attribute and then the rest position - I'm really not sure how they all work together.
thanks
ant
