Rav
07-04-2007, 09:08 AM
hi,
im new to mudbox and the whole UV mapping thing (so this might be abit stupid) im having problems with extracting normal maps and displacement maps.
i think it may be the way i have laided out my UV's so i have attached images of my UV's laided out in 3ds max.
do you have any advice in laying out UVs?
3ds max uvs
http://img261.imageshack.us/img261/876/uvmaxqh2.jpg (http://imageshack.us/)
Shot at 2007-07-04]
Normal map created from mudbox
http://img224.imageshack.us/img224/3204/uvmudox9.jpg (http://imageshack.us/)
Shot at 2007-07-04
3d max model
http://img224.imageshack.us/img224/4823/uvmodelyd0.jpg (http://imageshack.us/)
Shot at 2007-07-04
also i cant seem to find a preset for 3dsmax in the baker theres only one for Maya
thanks for your help
ifind mudbox alot easier to use then zbrush
im new to mudbox and the whole UV mapping thing (so this might be abit stupid) im having problems with extracting normal maps and displacement maps.
i think it may be the way i have laided out my UV's so i have attached images of my UV's laided out in 3ds max.
do you have any advice in laying out UVs?
3ds max uvs
http://img261.imageshack.us/img261/876/uvmaxqh2.jpg (http://imageshack.us/)
Shot at 2007-07-04]
Normal map created from mudbox
http://img224.imageshack.us/img224/3204/uvmudox9.jpg (http://imageshack.us/)
Shot at 2007-07-04
3d max model
http://img224.imageshack.us/img224/4823/uvmodelyd0.jpg (http://imageshack.us/)
Shot at 2007-07-04
also i cant seem to find a preset for 3dsmax in the baker theres only one for Maya
thanks for your help
ifind mudbox alot easier to use then zbrush
