PDA

View Full Version : normalmap UV problems max


Rav
07-04-2007, 09:08 AM
hi,
im new to mudbox and the whole UV mapping thing (so this might be abit stupid) im having problems with extracting normal maps and displacement maps.

i think it may be the way i have laided out my UV's so i have attached images of my UV's laided out in 3ds max.
do you have any advice in laying out UVs?

3ds max uvs
http://img261.imageshack.us/img261/876/uvmaxqh2.jpg (http://imageshack.us/)
Shot at 2007-07-04]

Normal map created from mudbox
http://img224.imageshack.us/img224/3204/uvmudox9.jpg (http://imageshack.us/)
Shot at 2007-07-04

3d max model
http://img224.imageshack.us/img224/4823/uvmodelyd0.jpg (http://imageshack.us/)
Shot at 2007-07-04

also i cant seem to find a preset for 3dsmax in the baker theres only one for Maya

thanks for your help
ifind mudbox alot easier to use then zbrush

oglu
07-04-2007, 12:11 PM
are you using version 1.06...?

Rav
07-04-2007, 01:54 PM
im using mudbox 1.0 (rev. 1560)

oglu
07-04-2007, 02:10 PM
1560 is an old version...
get the newest version...

ivaj
07-04-2007, 04:58 PM
it could also be, that you have you wraps on different material ids.

CGTalk Moderation
07-04-2007, 04:58 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.