PDA

View Full Version : Modeling Human Joints for posing/animation


ColdFusionGames
07-03-2007, 03:13 PM
I'm having a terrible problem modeling joints for my characters. No matter what type of line and vertex layout or design I use, whenever the arm or leg is bent, the whole thing gets out of whack, and looks awful. I remember a tutorial on the net a long time ago that had some info on modeling joints for animation, but I can't find it anymore, and google turned up nothing. If anyone has any tutorials, or knows of some, please give them to me, I could sure use them.

Thanks. :)

ColdFusionGames
07-04-2007, 05:46 PM
Would someone please help me here?

scrimski
07-04-2007, 06:44 PM
Screenshots of your problems and some information about the used program would make it easier to help or to point to specific tutorials.

ColdFusionGames
07-07-2007, 09:08 PM
Never mind, problem is solved, looks like my model was properly made, I just wasn't using weights. :P

CGTalk Moderation
07-07-2007, 09:08 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.