View Full Version : Modeling Human Joints for posing/animation
ColdFusionGames 07-03-2007, 03:13 PM I'm having a terrible problem modeling joints for my characters. No matter what type of line and vertex layout or design I use, whenever the arm or leg is bent, the whole thing gets out of whack, and looks awful. I remember a tutorial on the net a long time ago that had some info on modeling joints for animation, but I can't find it anymore, and google turned up nothing. If anyone has any tutorials, or knows of some, please give them to me, I could sure use them.
Thanks. :)
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ColdFusionGames
07-04-2007, 05:46 PM
Would someone please help me here?
scrimski
07-04-2007, 06:44 PM
Screenshots of your problems and some information about the used program would make it easier to help or to point to specific tutorials.
ColdFusionGames
07-07-2007, 09:08 PM
Never mind, problem is solved, looks like my model was properly made, I just wasn't using weights. :P
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