View Full Version : texturing a head
blentroma 03-22-2003, 04:19 PM Hi,
I have modeld this head, and now want to texture this
head, but i don't know how to.
http://members.chello.nl/chooven/image/malehead.jpg
I have created this unwrap of the head, but the face it self of the unwrap looks way to small or is this normal ?
http://members.chello.nl/chooven/image/unwrap.jpg
Does annybody know a photoshop tut for texturing a human head ?
thx blentroma.
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isnowboard
03-22-2003, 04:28 PM
Just use your image as a template and start painting in layers in Photoshop. Nice head model...except for the ears. They're a little low. Welcome to the forum.
Dreamwave
03-22-2003, 08:30 PM
the first tip I can give you is work in a larger resolution!
if you used the Unwrap plugin you should use resolution 2000*1000 if you use UVmapping you should double the resolution captured on the screen...
for tips and how to approach, check the making of Leigh's awsome Moria Orc here http://leigh.cgcommunity.com/making_of_orc_head.htm
that will get you 'on the track' ;) :beer:
terryford
03-23-2003, 12:20 AM
You could output the UV viewport from Modeler with "Export Encapsulated Postscript" (assuming you'll be texturing in Photoshop or something with an .eps import).
This has the advantage that you can determine the resolution when you load it into Photoshop, and it will import as lines on a transparent layer.
Using UV mapping on a subdiv surface will cause some distortion in the mapping, but usually not enough to worry about on a face. It's something to be aware of though...
Regards,
Terry
leigh
03-23-2003, 12:38 AM
Yeah, you do get some distortion with sub-ds, but you can fix it pretty much completely by simply editing your UV map, and pulling the points around until the distortion is eliminated ;)
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