3drevolutionprod
07-01-2007, 01:45 PM
Hello y’all,
I am after something that may actually not be possible, but I thought I’d ask just in case one of you knows of a way of doing this. What it is I am interested in is a non-symmetric, rotated camera frustum. So not just an off-axis camera frustum (non-symmetric), but actually a rotated/sheared frustum. Crazy idea, yeah, but who knows, it may just be possible. Here’s a drawing of the idea:
http://www.the3drevolution.com/nscf.gif
The frustum is the region of the camera cone that the 3D software uses to render the image. As you can see, a non-symmetric, rotated/sheared one would be something the camera itself needs to be able to do, and so it’s probably a core-program issue I should be taking up with Maxon (or Autodesk folk, for that matter). But maybe, perhaps, it is possible to Xpresso or C.O.F.E.E. it all.
Such a twistable (and ideally, animatable) frustum would created tremendous new possibilities in visualization and give a new tool in terms of doing something real world cameras just can’t do – one of the raisons d’etre of CGI. So… any ideas or is this just too crazy a concept?
Cheers,
Alexander
I am after something that may actually not be possible, but I thought I’d ask just in case one of you knows of a way of doing this. What it is I am interested in is a non-symmetric, rotated camera frustum. So not just an off-axis camera frustum (non-symmetric), but actually a rotated/sheared frustum. Crazy idea, yeah, but who knows, it may just be possible. Here’s a drawing of the idea:
http://www.the3drevolution.com/nscf.gif
The frustum is the region of the camera cone that the 3D software uses to render the image. As you can see, a non-symmetric, rotated/sheared one would be something the camera itself needs to be able to do, and so it’s probably a core-program issue I should be taking up with Maxon (or Autodesk folk, for that matter). But maybe, perhaps, it is possible to Xpresso or C.O.F.E.E. it all.
Such a twistable (and ideally, animatable) frustum would created tremendous new possibilities in visualization and give a new tool in terms of doing something real world cameras just can’t do – one of the raisons d’etre of CGI. So… any ideas or is this just too crazy a concept?
Cheers,
Alexander
