PDA

View Full Version : Strange Behavior (Short Film) Entry: lisa scragg


froggy42
07-01-2007, 10:57 AM
lisa scragg is entered in the "Strange Behavior Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/strange_behavior/view_entries.php?challenger=13171)

Latest Update: Finished Trailer: Art Gallery
http://assets.cgsociety.org/challenge/entries/17/13171/13171_1195141935_medium.jpg (http://forums.cgsociety.org/showthread.php?p=4776978#post4776978)

froggy42
07-02-2007, 08:17 AM
http://assets.cgsociety.org/challenge/entries/17/13171/13171_1183360660_medium.jpg (http://assets.cgsociety.org/challenge/entries/17/13171/13171_1183360660_large.jpg)

Storey board: rough sketches.

Still learning, but I hope to gain a lot of experience by participating.

page 6, still needs work, but I am happy so far.

the difficulty for me (mostly due to inexperience) is how to aproach the dialogue shots as Amy and John are looking at the pictures most of the time.

bstout
07-02-2007, 08:02 PM
yeah it is a difficult composition set up. i seem to be using lots of over the shoulder type shots, or two's where they are cheated out. ot crossing the horizon is going to be really difficult on this one. i guess that's part of the cinematographic challenge.
Since my drawing is a bit like yours, I know I'll have to do a lot of reframing in the 3d layout/animatic phase.

Good luck

M477
07-02-2007, 08:18 PM
I have to agree that getting the right point of view is very important. You can do lots of interesting things with it though, you don't have to feel constrained to just one shot on a single frame, you can lay different camera angles next to each other. Maybe one point of view of the painting 'watching' John and Amy as the painting is essentially a person in the scene, and one over the shoulder shot from Amy and John. Or maybe John is wearing shades and the reflection shows the painting - think Morpheus in the Matrix offering Neo the red and blue pills.

I hope you sort out these problems, you have made a good start getting a thorough understanding of the script. :)

froggy42
07-02-2007, 11:35 PM
Thanks Guys,
any comments and crits will be welcome.


I had too thought of a shot from within the painting, possibly the last frame pg.1. ( the original sketches are A4 pages with two lines (6 frames) per page.)

The challenge is to make it look like the painting's perspective, and not just a frontal shot.

my rough sketch for the trunk-man painting has a curtain that would frame the shot from an inside the painting perspective.


I think some shots may develop as I get a clear idea of "inside the painting" side of things.

There is obviously a reality "inside", but I need to resolve (in a somewhat logical fashion) how the paintings are able to interact with each other.

hv
07-06-2007, 02:16 PM
Interesting storyboards. Good luck.

froggy42
07-07-2007, 04:19 PM
http://assets.cgsociety.org/challenge/entries/17/13171/13171_1183821540_medium.jpg (http://assets.cgsociety.org/challenge/entries/17/13171/13171_1183821540_large.jpg)

Build the gallery, I wanted a "modern" gallery. the first bay near the entry/door is an area for scupture, with two bays for paintings. windows/entry doors look out at a courtyard. (to be built)
Textures are not final, just wanted to get the forms right. aprox 6 metres
between the walls of the bays.

Opening shot is on the right. The idea is to give the viewer a look at the paintings on the left wall, to introduce and be able to recognise some of the other "painting" characters that appear later in the chase scene.

hv
07-14-2007, 12:55 AM
Scene looks promising.

Can't wait to see what paitings you will include here.

froggy42
08-10-2007, 04:19 PM
http://assets.cgsociety.org/challenge/entries/17/13171/13171_1186759171_medium.jpg (http://assets.cgsociety.org/challenge/entries/17/13171/13171_1186759171_large.jpg)

I have been thinking about the compositions for the paintings in the gallery.
I have sort of worked backwards on this so I will do the chase scene first, then build paintings from the extra characters created for it. I am using iClone as my render engine and it requires relativly low res models.
Most of the models will be ones I have designed. As a Short film entry I understand I am able to use purchased assets, which I will use for some of the Characters in the paintings.
As a certified content developer some of my models are already available as iClone content. (skeleton) but most will be made by me for this film.


I will be modeling and rigging the dragon. Posibly being an australian, i wondered what would a marsupial dragon look like??
I have roughed out the body, I still have to do the front hands/claws and the wings.
Started out box modeling, this is the first time I have used the nurms, not 100% sure I am doing it right but I am getting the shape I like.
I imagined a snake-like neck and tail.

Once the front claws are done I will take it into Z-brush to do some textures and have a go at exporting normal/bump map for it.

bstout
08-13-2007, 02:28 PM
i love the idea of a marsupial dragon.

froggy42
10-21-2007, 10:23 AM
http://assets.cgsociety.org/challenge/entries/17/13171/13171_1192958632_medium.jpg (http://assets.cgsociety.org/challenge/entries/17/13171/13171_1192958632_large.jpg)

I have started on the paintings in the gallery.

All except the angel are rendered in iClone. I modeled the topless head figure, the skellitons and robot.
other content is purchased from reallusion and angel figure from Daz3d.

froggy42
11-08-2007, 09:42 PM
http://assets.cgsociety.org/challenge/entries/17/13171/13171_1194558139_medium.jpg (http://assets.cgsociety.org/challenge/entries/17/13171/13171_1194558139_large.jpg)

The Elephant Painting.
I decided to model the head as a morph, So I could make use of the animation tools available by using iClones native bone and character system for ease of posing and eye movement.
The trunk length was governed by the limited polys I could pull from the face. Even less for the two extra trunks, so they are more like appendage than trunks.
The body is iClones "Moe" character with a new skin texture.
Divan is an imported Daz3d poser prop, and the curtains are textured, native iClone "3d Surface" props.

froggy42
11-08-2007, 11:58 PM
http://assets.cgsociety.org/challenge/entries/17/13171/13171_1194566306_medium.jpg (http://assets.cgsociety.org/challenge/entries/17/13171/13171_1194566306_large.jpg)

Worked on the Kanga-dragon.
I started to rig him, and discovered that I needed to re-do the mesh in a "T-Pose" to make things easier.
I separated/removed the tail to create an "animated accessory" of it, as I dont think I can add bones to the Native iClone Rigg.
I am using an animated Wing prop/accessory from a Reallusion newsletter to get things done in time.
I can still see things that I can improve on (like a complete remodel), and if I have time I will get back to it.

froggy42
11-09-2007, 01:45 AM
http://assets.cgsociety.org/challenge/entries/17/13171/13171_1194572757_medium.jpg (http://assets.cgsociety.org/challenge/entries/17/13171/13171_1194572757_large.jpg)

The Elephant Painting.
I decided to model the head as a morph, So I could make use of the animation tools available by using iClones native bone and character system for ease of posing and eye movement.
The trunk length was governed by the limited polys I could pull from the face. Even less for the two extra trunks, so they are more like appendage than trunks.
The body is iClones "Moe" character with a new skin texture.
Divan is an imported Daz3d poser prop, and the curtains are textured, native iClone "3d Surface" props.

froggy42
11-15-2007, 02:32 PM
http://assets.cgsociety.org/challenge/entries/17/13171/13171_1195137148_medium.jpg (http://assets.cgsociety.org/challenge/entries/17/13171/13171_1195137148_large.jpg)

Due to lack of anything resembling a recording studio.

Voices are my own altered with voice changer 6. diamond.

I tried various settings trying to find ones that did not sound too much like a robot.

iClone only supports one voice trak so setting up the scene requires each figure to be loaded with their dialogue one at a time,
selecting the next character over writes the voice trak, so a dummy figure is loaded last with the mixed voice trak.

voices were recorded separately and the wave files edited for the sound track.

Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=84925)

froggy42
11-15-2007, 03:19 PM
http://assets.cgsociety.org/challenge/entries/17/13171/13171_1195139946_medium.jpg (http://assets.cgsociety.org/challenge/entries/17/13171/13171_1195139946_large.jpg)

3d pre-vis

first render of this scene, shows that John voice is no longer in sync.
eye and facial movements are in the same file as the voice, I edited Johns eyes to look at amy and it somehow affected the length of his voice file.

the voice tracks had to be re-edited to make the three traks (Amy, john and Voice trak) back in sync.

Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=84929)

froggy42
11-15-2007, 03:39 PM
http://assets.cgsociety.org/challenge/entries/17/13171/13171_1195140978_medium.jpg (http://assets.cgsociety.org/challenge/entries/17/13171/13171_1195140978_large.jpg)

Coloured storey boards.

not really a milestone for me.

As I was a team of one, my original "chiken scratching" storey board was all I used.

I did, how-ever, also print out the script with notes used it in conjunction with my storeyboad.

The chase scene was always going to be a selection of shots, using characters from the "paintings"
The final order was edited to fit the music trak.


This is an edited screen shot of the scene thumnail in Ulead videoStudio.

Because of the numbering system I used, it was a fairly straight forward process to edit the film together.

froggy42
11-15-2007, 03:52 PM
http://assets.cgsociety.org/challenge/entries/17/13171/13171_1195141935_medium.jpg (http://assets.cgsociety.org/challenge/entries/17/13171/13171_1195141935_large.jpg)

Software: 3ds max,Photo-Paint

Art Gallery

My entry is a one person team, with music arranged by my husband.

I used Reallusions iClone (not on the list of software) to render.

3dmax for modeling the gallery, two head morphs and three of the figures, utilizing Reallusion Content developers Custom iClone skin/bones rigg.
and corelDraw!10's photopaint for texturing.

Each scene was rendered separatly and edited in Ulead Video studio 11.

All the voices are mine, with a voice filter to change the pitch.

iClone is a "realtime" low poly environment with character polys around 15-20K.

One of its advantages is the ability to produce high quality animatics in a relativly short time.

Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=84934)

Peter-Eriksson
11-17-2007, 09:41 PM
Great work, I'm impressed!
For a one person crew It looks very well and the story comes through fine!
Good luck now!

/peter

http://www.bombim.com/modo/93x42_modo_maniac.gif

CGTalk Moderation
11-17-2007, 09:41 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.