View Full Version : Character: A mechanical bug
ExanJU 03-21-2003, 10:54 PM Hello everyone
I've made a mechanical bug...
http://3d.impro.lt/exanju/bug/Bug_01.jpg
Another shot
http://3d.impro.lt/exanju/bug/Bug_02.jpg
Larger version (http://3d.impro.lt/exanju/bug/Bug_02_big.jpg)
Sorry If the images are too large... Hope you like it.
P.s. Shoud've rwrite this in the first place... I guess I't was indirect help from Squidinc that made possible the birth of this model... I guess My inspiration came directely from his hompage..
best regards
ExanJU
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ExanJU
03-21-2003, 10:55 PM
To dear moderators:
What did I do wrong? Why my work was removed shortly after I posted it? was the image too large or maybe I've insolted some one? Or maybe I broke some rools?
Please do not remove my work.. I am really sorry I will not do anything like this anymore I promise...
Harald
03-21-2003, 11:00 PM
maybe you should read this:
http://www.cgtalk.com/showthread.php?s=&threadid=31137
and by the way:
wonderful model
like it very much :thumbsup: :thumbsup: :thumbsup:
Joril
03-21-2003, 11:17 PM
Nice design there! :):thumbsup:
ExanJU
03-21-2003, 11:20 PM
Oh !!!:eek:
Me be stupid :rolleyes: , me be forget about it at all:surprised
me be thanking you, Harald, very very much :wavey:
Oh and sorry for stupid questions... Gotta go write 100 times on the bord: "I will read forum rules before posting stupid treads!!!"
renderdrunk
03-22-2003, 12:46 AM
very nice..though i think the legs should be much longer ....it looks a little stout to be as agile as a bug. Maybe the legs should be able to extend when needed?
Volker
03-22-2003, 01:26 AM
Awsome, reminds me of the robots from the Ghost in the Shell TV series.
~Zach
el paso
03-22-2003, 01:31 AM
I'm stoked on this guy, he's an awesome model.
the textures are pretty nifty too
brad
Chaos Maximus
03-22-2003, 06:50 AM
Hey, looks really cool, im new to this forum and i love all the real creativity i see here! this is a great model. the only thing that looks strange is there apprears to be no bump between white, blue, and glass materials. I think even the slightest hint of a transition will improve the look.
good luck, have fun
Solesurvivor
03-22-2003, 10:27 AM
nice, i like it very much , good colours :thumbsup:
ExanJU
03-22-2003, 11:26 AM
Hi again...
renderdrunk: Nice of u to notice it... Well my bug is agile ;) cause it can fly... The legs are for climing on rouph enviroment... And I think even if it would be more agile it couldn't run on it ... Well in any case I'd wanted to show u it's bottom side... so, I... woops tripped it :applause:
http://3d.impro.lt/exanju/bug/bug_up.jpg
Larger version (http://3d.impro.lt/exanju/bug/bug_up_big.jpg)
Hope u like him this way too :wavey:
ExanJU
PureFire
03-22-2003, 01:30 PM
thats really kewl...nice work
Mr Stressbunny
03-22-2003, 03:10 PM
Hi,
Great colour scheme, make the bug look kinda "poisonous" looking.
Neural Riptide
03-22-2003, 03:37 PM
Wow. Great job!
I like the details you have created for this model. This makes it look very believable. :)
squidinc
03-22-2003, 03:46 PM
cool :thumbsup:
what was this made in? kind of looks like cinema 4d? :)
Aeroplane
03-22-2003, 03:47 PM
wow,very nice~~:thumbsup:
ExanJU
03-22-2003, 04:04 PM
thanx for support everyone!!
Squidinc: I gotta confess. The Idea for coloring my model came to my head directely after visiting your site. :rolleyes: I saw those cute bots and little cars of yours and desided that I must try to make somthing at least as half as good looking as yours ...
And another thing.. Sorry but no.. this is not Cinema 4D... Dis is Xsi... I knew that Cinema 4Dwas a good 3Dsoftware, but after seeing your works my respect grew and grew a lot more :love:
Afcource I still got a long way to go with xsi.. Because I'me very week with textureing... But then Again.. what gives... I got all the time in da world ;)
... emm hope I'm not over reacting :rolleyes:
ExanJU
ExanJU
03-22-2003, 07:01 PM
OK now who will tell me whats wrong with dis picture? :rolleyes:
Ok me gotta brane splattered in som deep corner fo mys scull.. Gotta go sleep...
http://3d.impro.lt/exanju/bug/voragyvis.jpg
Anywayz... I guess It'll need some udjustments eventually :arteest:
but not now..
robin
03-22-2003, 07:40 PM
Wooohaaa Nice, nice model.... this is extreme
9/10
BiTMAP
03-22-2003, 07:48 PM
last render reminds me of the Headcrabs in Half-life :)
course if you want to see a kneet Headcrab look into C4software.net's mod Darktruths, THEY got a nice new headcrab design.
APSAAUGA
03-22-2003, 08:49 PM
JJ, this looks ZJB:)
Ti-Ki
03-22-2003, 10:16 PM
Nice model :thumbsup: .
Maybe some reflections on the blue parts ? :)
Or nice dirty textures ?:D
Hey man really nice model.
It look really well thought out, it'd be nice to maybe see an animation of it. Also I like the renderings but think the model would be even cooler with some military style dirty banged up textures on it.
:beer:
nalhcal
03-23-2003, 06:29 AM
This is one of the best pieces of 3d art that I have ever seen. I love the whole idea, reminds me of the bug from ghost in the shell on PSX. I like the first two images except no so much the one with eyes, I like the ones with the helmet more. :thumbsup: :thumbsup:
ExanJU
03-23-2003, 08:15 AM
Yes.. Yes.. I know... Those Eye do not fit.. .It' ust somthing I found out while modifeing my model a bit.. It just looks a little more stupid :argh: ... sorry guess.. it was just a product of my tiered brain :rolleyes:
nalhcal
03-23-2003, 08:17 AM
Was it modelled with subdivision surfaces? I would love to see a low res version of the mesh if that is the way you made it. :)
wow excellent excellent model! love the attention to detail and teh simple yet effective texturea! like squdiinc said, it looks a bit like it was done in c4d, but i spose xsi is cool as well :beer: , since the style reminds a little a lot of squidincs work!
ExanJU
03-23-2003, 11:17 AM
Hi again...
xeno: guess u r right ... It does remind the style of Squidinc works... It was originally the blow to my head that triggered the creation of this model after I visited Squidinc's homepage...
Now I have some ideas to develop this style in to somthing of my own... so that to become a little more original.. But that'll be another story... Anyways.. gotta go back to the first message and write a p.s.
nalhcal: Your wish is my command :bowdown: :rolleyes:
http://3d.impro.lt/exanju/bug/wire.jpg
this one is after it was subdevided
http://3d.impro.lt/exanju/bug/wire2.jpg
Guess that answers your question ;)
regards
ExanJU
Tony Richardson
03-23-2003, 09:48 PM
Beautiful!
Great modeling, very clean model!
Did you model this from sketches you did or is it free style?
nalhcal
03-23-2003, 09:55 PM
Wow! :drool: It looks fantastic. I still can't get over it. Even unsmoothed it looks so good. The idea, the model, its sooo good. :thumbsup:
Psycholink
03-23-2003, 09:56 PM
Cool :)
can you post a wirefire?
:applause:
nalhcal
03-23-2003, 10:01 PM
The image he last posted shows the mesh pretty well.
ExanJU
03-24-2003, 09:34 AM
nalhcal: thanx fo your support.. I really apreciate it :thumbsup:
Tony Richardson: It's a free style I guess... I modeled it starting from the head, then the body and the legs... Althogh I had to sktetch legs before I'd start modeling them...
Psycholink: Ok I'll post the wire frame a little later...
Regards
ExanJU
GeneralChaos
03-24-2003, 12:55 PM
I like the model a lot, but I think if you made the material rougher, for a more realistic, beat up kinda look, it would top it off and be a awsome pic.
but other then that its great!
McNeely
03-24-2003, 05:56 PM
very, veRY, VERY COOL!!!
<somewhat offtopic>
what is this process of "subdivision"? I can see that one is more smooth, but how is this done? There are not more polys only more "roundness"... how would something like that be done in cinema 4d?
</somewhat offtopic>
ExanJU
03-24-2003, 06:48 PM
Hi again!
Like I promised here is the wireframe view of a bug
http://3d.impro.lt/exanju/bug/wire3.jpg
McNeely: process of subdivision is basicaly smoothing the object.. I it devaidz poligons in smaller equell parts if it is a 4 edged poligon subdevision will devide it in 4 equell parts. But It not only devides polygons... It also devides the angle of the polygons standing next to each other, thats why objects look smothier. For example if you have 2 polygons standing nex to each othe toching with 1 edge and the angle between them is 90' then subdevided 2 polygons will become 8 bent equelly so then the some of their angles will be 90'... Well this is just very basic subdivision. There are multiple levels of subdivision. You can subdivide the same objects over and over again, until you will be satisfide with results or until your pc crashes. :D Because every subdivision rases your objects polycount 4 times..
Emm... I hope I wrote at least half as understandible as it should be :rolleyes: and sorry for my bad english
Regards
ExanJU
McNeely
03-24-2003, 07:00 PM
@ExanJU: thank you very much for your info, I will try to follow that up! :-) btw you english is not that bad, very understandable...
cheers
slime
03-24-2003, 07:15 PM
Fantastic work.
I like very much the design. The details are great! :)
Regards.
phoenix2k
03-24-2003, 08:07 PM
love it!! :eek:
Michael Chen
03-25-2003, 08:48 PM
Thats pretty cool. Make more :bounce:
ExanJU
03-25-2003, 09:37 PM
Rukuwa: Hehe... Afcourse. But.. Like some writers say in their fairytales: "that my dear friends is another story" ;)
Best regards
ExanJU
goodlag
03-26-2003, 12:48 AM
cool design!
nice color&modelng :drool:
ExanJU
04-01-2003, 08:30 AM
Hi again...
Sorry for butting in.. But I jaust wanted to show you one of my later tries to change the main color for the bug... I rendered the two of them this time - one original and the other one with new color.. I gave some reflectivity to it as some of you asked.. Don't know if it really looks better, but I think that red color does suit to it... Well in any case, I leave it for you to judge...
http://3d.impro.lt/exanju/bug/2vabalai_moni.jpg
Larger version (http://3d.impro.lt/exanju/bug/2vabalai.jpg)
Hope u like still it :rolleyes:
Best regards,
ExanJU
Chaos Maximus
04-01-2003, 06:40 PM
hey, i like blue better in this case.
the lack of reflectivity in the one on the right make it look like the blue is rubber, like a toy.
im not sure it makes a huge difference. Its cool, looks like there is going to be a fight sceen up comming with thoes two. anyway, keep it up
edit: btw, what program did you use to model this?
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