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plotz
03-21-2003, 09:31 PM
I've done a lot of NURBS modeling in Maya, but I'm just starting to move my poly modeling there. This may be a very basic question.

I've got a simple cube that I subdivided and did a smooth on to get a bit of a rounded edge.

The problem is that I'm running into shading problems where the small rounded edge meets the first row of larger polys. I've looked at all the normals, and they're in the right place, pointing the right direction.

I'm baffled on how to fix this?

Jozvex
03-21-2003, 11:32 PM
Try going:

Edit Polygons > Normals > Soften/Harden option box

Then if you click on 'All Soft' in the options, and click ok, hopefully that'll do it.

The cube must be retaining it's hard edges even after you smooth it. Hard edges don't blend in, they stay sharp.

plotz
03-22-2003, 05:43 PM
Softening the normals doesn't help.

It seems Maya isn't able to interpret the difference between the bevel angle and the flat polygons.

I can go in and manually subdivide the polygons along the edge of the bevel and get some of it to go away, but not all of it.

What's also odd, is that even as I adjust the normal options for the object, the actual display of te normals doesn't change at all.

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