plotz
03-21-2003, 09:31 PM
I've done a lot of NURBS modeling in Maya, but I'm just starting to move my poly modeling there. This may be a very basic question.
I've got a simple cube that I subdivided and did a smooth on to get a bit of a rounded edge.
The problem is that I'm running into shading problems where the small rounded edge meets the first row of larger polys. I've looked at all the normals, and they're in the right place, pointing the right direction.
I'm baffled on how to fix this?
I've got a simple cube that I subdivided and did a smooth on to get a bit of a rounded edge.
The problem is that I'm running into shading problems where the small rounded edge meets the first row of larger polys. I've looked at all the normals, and they're in the right place, pointing the right direction.
I'm baffled on how to fix this?
