View Full Version : Demo Reel
BarryRIT 03-21-2003, 08:41 PM I am a senior computer animation student at the Rochester Institute of Technology. I'm graduating in May and am currently looking for a job as a character animator. I have posted the latest version of my Demo Reel online. Please feel free to take a look and offer any feedback. The reel is specifically geared only towards character animation, so don't worry about the hardware rendered shots in there. I am only concerned with the character animation. Thanks!
also, the file is: 8mb, Divx
http://www.rit.edu/~ban0683/Nardone_Demo.avi
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neversong
03-25-2003, 07:59 AM
hello
I like the character design.
and the camera angles.
for the animation.....
well, in my opinion, it could be better if you give them some
balance.
I mean, holding huge weapons, having big head... should affect how the character moves.
;)
adavies
03-25-2003, 10:14 AM
hi barry, first of all, i think that was some really good work for a student, but there were some basic principles of animation that were lacking there. have a look at preston blair online - it looks crazy, full of dancing elephants and musical wolves, but it's really useful and is a good starting place to get an overview of animation techniques: http://www.freetoon.com/
one thing i can see is that your poses could be spiced up a bit, take a look at a technique called 'contraposto' on the web
http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/contrapposto.htm
is a good start. it's all about making your poses more interesting by putting the weight on one hip, tiltilg the hips and shoulders a bit, opposing them so you get nice curves in the spine - you may only need a little bit so your poses look less symmetrical. also, imagine your poses as sillhouettes, can you see what the hands are doing?
also, with regards to your inbetweening, imagine the body as a chain; when you move the hips, the force is carried through the spine and down the arms and vice versa. you can get some nice lead and follow going on with this in mind - when your hips stop moving, stop the chest a couple of frames later and the arms a couple of frames after that and the hands after that, play around with the offset of frames.
hope this helps a bit.
besides that, good work, barry, my stuff at uni was soooo bad :( still is :/ that's what i love about animation, you can always get better and you never quite get to where you want to be so there's always something to learn.
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