View Full Version : Unlimited image size rendering in C4D?
soccerrprp 06-29-2007, 06:11 PM Are we able to render ANY size image w/o the huge CPU sacrifice? Take a look at this plugin for 3dsmax: http://bigrender.jimdo.com/index.php
Thanks!:)
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umblefugly
06-29-2007, 06:31 PM
Ive heard about this script before, according to the guy I talked to the maximum rendersize limit of this tool is 99,999 pixels by 99,999 pixels. Not quite unlimited, but huge by any standard. Theres another free tool called Super Render 3, its also a free maxscript which has a max renderlimit size of 100,000 x100,000, with the same splitting options and save/output options as BIGrender 3.
Hope this is usefull info.
Per-Anders
06-29-2007, 06:35 PM
3000x3000 is huge? CPU has little to do with it, it's just a memory issue as to how big you can render, Cinema's upper limit is set to 16000 x 16000 (I've no idea of the results if you attempted to modify the res file to release that limit), however in reality you're unlikely to be able to reach this limit on a 32bit system with a full complex scene file simply due to memory issues (the issue being that Cinema needs to clone certain things and decompress some things including the scene before it does its render, a downside to being able to edit stuff at the same time as render). If you need to render very large images when you have little memory you can do it either manually or via a script that sets camera offsets to render a number of tiles, then batch or net render the resulting files and stitch together in Photoshop.
dawsonbob
06-29-2007, 07:00 PM
Or you can simply render as large as you have the memory for, then up-res it using a program like Genuine Fractals with no loss of resolution or detail. I've done this for a client and was amazed at how well it worked.
Bob Dawson
soccerrprp
06-29-2007, 07:05 PM
This is going to sound dumb, but why would you want to create an image that is 16000x16000, for example? If I want to create a standard size poster, would I need something with such large res?
THanks all for your replies!
Richard
umblefugly
06-29-2007, 07:12 PM
3000x3000 is huge? CPU has little to do with it, it's just a memory issue as to how big you can render, Cinema's upper limit is set to 16000 x 16000 (I've no idea of the results if you attempted to modify the res file to release that limit), however in reality you're unlikely to be able to reach this limit on a 32bit system with a full complex scene file simply due to memory issues (the issue being that Cinema needs to clone certain things and decompress some things including the scene before it does its render, a downside to being able to edit stuff at the same time as render). If you need to render very large images when you have little memory you can do it either manually or via a script that sets camera offsets to render a number of tiles, then batch or net render the resulting files and stitch together in Photoshop.
Exactly. with the 25 tile cam object, 16,000 x 16,000 can produce an image of 400k x 400k...better than those 2 maxscripts....
What in the world would you need such a large render for?
soccerrprp
06-29-2007, 07:15 PM
Thanks! Recently stumbled into the plug mentioned above and thought it was interesting. There's really no reason is there?
THanks for the 25-tile cam heads-up.
Richard
JamesMK
06-29-2007, 07:21 PM
Lets say you want a standard movie poster at 300 DPI - typically 69 * 104 centimeters (approx. 27 x 41 inches), that's still only 8100 x 12300 pixels. Any larger than that, and you'd usually step down to a lower DPI anyway, so I find it very hard to come up with a situation where the current 16K x 16K wouldn't be more than enough.
LucentDreams
06-29-2007, 07:38 PM
well I could see having stupid clients insisting a larger sized banner or poster and still wanting it to be 300 or even 600 dpi. but personally I'd simply use the words time and money to talk them out of that ;)
Joseppi
06-29-2007, 10:35 PM
well I could see having stupid clients insisting a larger sized banner or poster and still wanting it to be 300 or even 600 dpi. but personally I'd simply use the words time and money to talk them out of that ;)
When making images for billboards, I called companies for their specs and have been told, "yeah, make the 12 foot by 40 foot billboard at 300 dpi..." Riiiiigggghhhht... "...ah, can you put me through to someone in your graphics department please..." where the people that do the work groan at what the front desk is telling callers...
Joe
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