View Full Version : Outpost - VFX Challenge - jscheel
03-21-2003, 03:32 PM
This looks like a pretty interesting challenge. I've already seen alot of great entries, so now it's time to add mine to the list.
Here's a small version of my original plate. This picture was taken by Brad Templeton, who graciously gave me the rights to use it freely.
I have to take out the person and the metal signs, then I need to rework the saturation and color balance. I'm not sure how much matte assembling I'm going to do, though.
Good luck to everyone! :bounce:
03-27-2003, 12:49 PM
I haven't forgotten about this challenge. I'm doing a little work, but I'm trying to finish my school project first. Update is coming soon, though.
04-08-2003, 02:00 PM
Here is a little sketch. Not the final design, but gives the general idea.
04-12-2003, 12:57 AM
in one word : wow
---===---Click here if you want to see all my works---===--- (http://www.outwar.com/page.php?x=662934)
04-15-2003, 06:05 PM
First time I've ever used MAX. Just testing the workflow, but I'll probally stick to Maya forthe most part. Several updates coming soon. I just finished my barn project for class. It's still a WIP though. . .
04-15-2003, 10:41 PM
Looking Very Cool so far.
Can't wait to see more!
04-18-2003, 12:37 AM
Here is the air collector. Still needs alot of detail.
Need to fix the light sampling on the ring on top.
04-23-2003, 11:32 PM
Running out of time!!!
Just ignore the random objects floating in front of the observatory.
04-24-2003, 06:07 PM
I'm trying to balance my school work with this project, but CG is so addicting! Please critique my work. Anything would be appreciated.
01-14-2006, 05:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.