View Full Version : Run Cycle
IIIPgCIII 06-28-2007, 12:58 AM What do you think of this run cycle?
http://www.paulcomo.com/animation/runcycle.html
please critique
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Kadastrophic
06-28-2007, 01:50 AM
The feet and hands look right, but he's a bit too jumpy and you should put a little bit of a twist in his upper torso and hips. Maybe even steady his head a bit and either lean him foward or back a touch. On your next post can I ask you to render it a little more from the side.
IIIPgCIII
06-28-2007, 03:10 AM
Thanks alot, how is this?
http://www.paulcomo.com/animation/runcycle2.html
With your suggestions, I can tell it is already looking way better. Thanks for the quality feedback.
I just graduated from Undergrad and I am just starting to get the hang of animating with the Graph Editor. There are alot of tutorials on animating, but none really go over the proper workflow. It is best to learn it on my own, through trial and error.
brayon
06-28-2007, 03:29 AM
Great job and adjustments. For my eyes, looking at your animation maybe a few suggestions: if you look at your right foot it plants from the heel, while your left foot plants from the front of the foot. The other one, already said by Kadastrophic, the characte seems to be jumpy. Maybe you could add some secondary animation, by making his legs strech out more towards the front and the back. More like the old cartoons. But, I'm not sure if you are trying to get that type of character. He looks jumpy for me because of the small strides and such air.
Keep us updated :)
IIIPgCIII
06-28-2007, 05:17 PM
Thanks for the feedback. On ths one, I fixed the jumpiness even more, and I fixed the feet. How is this?
http://www.paulcomo.com/animation/runcycle3.html
Atrex
06-28-2007, 06:22 PM
looks good. watch your arcs, also his weight looks a little to far back overall. add some drag and overlap in the spine, head, hands, etc..
Animatle
06-30-2007, 01:23 AM
make som movement to the pelvis... now he seems kinda weightless... but ur getting there!
little more work and it will look great!
IIIPgCIII
07-03-2007, 04:21 AM
ok, here is another update. Hope it is looking better
http://www.paulcomo.com/animation/runcycle4.html
PS
Atrex,
What do you mean by drag and overlap?
KyleG
07-04-2007, 05:52 PM
Your off to a pretty good start, but I would go back and rework some of your key poses. As it is now it doesn't really feel like he is running, I would try pushing your contact and passing poses a little more, see images, and this may help. Also you should go ahead and block in hand poses, as it is now they are still in their defaul pose, this will really help alot as well. Keep up the work!
IIIPgCIII
07-05-2007, 12:27 AM
Thanks alot Kyle, that was a lot of help. Look for an update in a few.
IIIPgCIII
07-05-2007, 09:19 PM
Here is another
http://www.paulcomo.com/animation/runcycle5.html
I fixed the passing position, the hands, and made the movement in the head more subtle. I could not fix the contact position because when I moved the back leg further back, the knee went crazy. It is looking alot better, thanks
KyleG
07-06-2007, 02:12 PM
You really need to straighten the leg on or right before contact, as it is now his legs are bent during the entire run, watch reference of people running or go run yourself and you'll notice that its next to impossible to run while keeping your legs bent all the time.
IIIPgCIII
07-08-2007, 11:11 PM
Part Six:
http://www.paulcomo.com/animation/runcycle6.html
Thanks for the help, how is this? I am taking baby steps, but I am getting there.
thehive
07-09-2007, 08:12 PM
looking good , the arms are still to fast need to delay them a bit more, bob the head a bit
Atrex
07-09-2007, 10:18 PM
foot needs to come down faster, right now it takes 4 frames...try 2. also needs to add some drag and overlap on the arms a little more, watch the back foot, seems to be very little spacing after the foot has rolled off the ground, hangs in the hair back there too much. and yea ..need some movement on the head
IIIPgCIII
07-11-2007, 06:03 PM
Here is my Final Run Cycle. I think I have to move on. I think if I edit anymore, it might to start looking much more unnatural. Thanks everyone for helping me out. Let me see some of your final comments.
http://www.paulcomo.com/animation/runcycleFinal.html
PS: What is another good learning project to take on next?
Animatle
08-10-2007, 11:18 PM
That looks pretty good... i have nothing to add to that runcycle.
If u have done walkcycle and runcycle, i would do some other kind of physical movment.
Maybe lifting, jumping, hitting, pushing... just simple tasks to cope with basic movment issues like weight, anticipation, arcs, secondary actions to mention some...
Keep up the good work!
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