Kinematics
06-27-2007, 04:52 PM
Hey guys,
Got a question. Im modeling a component (like one of those vga connectors or sorts) After all the booleans and stuff, I want to add bevels all over the object to just give it that added spec to have it look more realisitc (you know they always say everything should have a bevel). Given the weird shape of such objects...its cause a serious beveling nightmare cause they tend to to work out so easily.
Is there a work around? Im thinking something along the lines of using a shader like the one that comes with maya mental ray where it just adds spec at the edges to give the Illusion of beveling.
Thanks dudes!
Got a question. Im modeling a component (like one of those vga connectors or sorts) After all the booleans and stuff, I want to add bevels all over the object to just give it that added spec to have it look more realisitc (you know they always say everything should have a bevel). Given the weird shape of such objects...its cause a serious beveling nightmare cause they tend to to work out so easily.
Is there a work around? Im thinking something along the lines of using a shader like the one that comes with maya mental ray where it just adds spec at the edges to give the Illusion of beveling.
Thanks dudes!
