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Kinematics
06-27-2007, 04:52 PM
Hey guys,

Got a question. Im modeling a component (like one of those vga connectors or sorts) After all the booleans and stuff, I want to add bevels all over the object to just give it that added spec to have it look more realisitc (you know they always say everything should have a bevel). Given the weird shape of such objects...its cause a serious beveling nightmare cause they tend to to work out so easily.

Is there a work around? Im thinking something along the lines of using a shader like the one that comes with maya mental ray where it just adds spec at the edges to give the Illusion of beveling.

Thanks dudes!

Per-Anders
06-27-2007, 04:56 PM
http://forums.cgsociety.org/showthread.php?f=47&t=494482

laurent
06-28-2007, 09:41 AM
I don't know if this could help:
http://forums.cgsociety.org/showthread.php?f=47&t=430861&highlight=bevel

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06-28-2007, 09:41 AM
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