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erilaz
06-27-2007, 01:43 PM
Martin Brennand is entered in the "Strange Behavior Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/strange_behavior/view_entries.php?challenger=12908)

Latest Update: Modeling: It's all about the flow
http://assets.cgsociety.org/challenge/entries/18/12908/12908_1185878561_medium.jpg (http://forums.cgsociety.org/showthread.php?p=4556809#post4556809)

erilaz
06-27-2007, 01:46 PM
It's been a while, but this one is too good to pass up. I tend to dither a bit coming up with an idea, but i've got one fairly firmly in my mind, so hopefully it will stick. Sketches to follow shortly. :)

erilaz
06-27-2007, 03:28 PM
http://assets.cgsociety.org/challenge/entries/18/12908/12908_1182954506_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12908/12908_1182954506_large.jpg)

A very rough sketch to get a concrete form to the idea in my head:

An old man fishing in the sky. Perfectly normal, seeing as it's skyfish season in the desert.
Perhaps the armchair was a bit much, but dang it, he prefers to be comfortable.

Anubis3D
06-27-2007, 03:41 PM
WOW! Liked a lot the Salvador Dali surreal style! :bounce: Really looking forward to see it animated! :thumbsup:

SantoAnderson
06-27-2007, 03:48 PM
Ha! I like it a lot. Upon seeing the thumbnail I thought it was a Larry Walters (http://en.wikipedia.org/wiki/Larry_Walters) tribute. I'd love to see very sandy (dry) colored fish and a very slimey Bootstrap Bill-ish looking fisherman. But that's just me. Good luck.

Frotze
06-27-2007, 03:56 PM
Did you just say skyfish season already begun? Damn, I thought it was only next month. Seems I'm gonna miss it this year again... :sad:

At least I'll be able to watch it from my seat, thanks to you. :) I'm definitely gonna follow your progress.

peterhorvath
06-27-2007, 04:54 PM
Hi!

It's a fun idea! There is a method (in asia as I know) to catch flying bats. They use not ballon but kites to pull up a lot of hooks...

About your picture: maybe the belly of the fishes could be blue (like the sky) and the backs the color of the sand, you couldn't see them from below and neither the preadors from the upside. (You know, somehow like the camouflage of the real fishes.)

Good luck!

Rebeccak
06-27-2007, 04:54 PM
Teehee - this topic is straight up your alley :D - best of luck Martin! :)

I think you could just submit a self portrait. :D

Intervain
06-27-2007, 05:00 PM
awesome idea erilaz! Good luck :D

DaddyMack
06-28-2007, 12:15 PM
Teehee - this topic is straight up your alley :D - best of luck Martin! :)

I think you could just submit a self portrait. :D

lol.. LYW Rebecca

Erilaz, you're such a genuinely humorous presence on these forums, it's great to see you in this challenge.

Wacky concept too, it does have a real surrealist vibe to it already

fellah
06-29-2007, 04:37 PM
funny and original idea, Martin! you could exaggerate it a bit by making him throw out the hook in the air catching poor little bird kids from their parents who are on their way to bahamas with their suitcases for a sunny vacation frm the cold north... or.. :hmm:
:)

AJ
06-29-2007, 04:58 PM
Hello Martin!

I like the idea - BUT - you could have him in a bikini, with two grapefruit halves strapped to his head, which in turn are plugged into a swan.

I also think it would be extremely foolish for him not to have a fishing companion... Say, a dog?

No wait! A balloon dog...

(I'll stop now)

:D

AJ

lemasterjg
06-29-2007, 05:10 PM
this one sounds like so much fun, i can't wait to see how its going to turn out. Its simple yet playfull. have any ideas on how the animation is going be like yet?

Krispo
06-29-2007, 05:29 PM
UUOOOOP!!! excellent idea!! I really liked it... I can't wait to see how it developes... :thumbsup::thumbsup::applause:

ania
06-29-2007, 05:36 PM
really cool idea, I can imagine it, kind of dreamy atmosphere
waiting for more

erilaz
06-30-2007, 03:02 PM
Anubis3D: Heh... i never thought of it like that! Thanks!

SantoAnderson: You know, the second I made the balloon I thought of him, but this guy is far more grounded. :)

Frotze: Yeah, unfortunately all the fish licenses are taken. But headmole season is right round the corner!

p.golem: I'd be interested to know more about those bats. Sounds really intriguing!

Rebecca: I tried the self portrait idea, and it ended up punching me in the face. Such violent vanity... sheesh!

Intervain: Thanks man... look forward to seeing yours too!

DaddyMack: Aww.. shucks, thanks man. I hope I can keep you entertained!

fellah: Eep! Thanks Anders. I hope I get the time to bask in the glory of your awesome work this time around. You're always 7 steps ahead in great ideas!

AJ_23: Mr. Jefferies, if anyone is mad enough to stand up against you in a competition of strange behaviour, they have a death wish. I take my sombrero off to you sir! :D

lemasterjg: I've got a few ideas on how the animation will play out. It will be fairly soothing. :)

Krispo: Thanks Jose!

ania: Thanks Anna. I'll have an update pronto!

erilaz
06-30-2007, 03:04 PM
http://assets.cgsociety.org/challenge/entries/18/12908/12908_1183212246_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12908/12908_1183212246_large.jpg)

Well, you've got to start somewhere right? It's not the most impressive of models, but gosh darn it, it looks elegant!

Mmmm... tasty clean mesh...

BaronImpossible
07-01-2007, 02:20 PM
Great theme! Although I would say that cos I thought of the same thing (but after you did - I didn't copy, honest!! :D ) Damn, my guy's even got the same hat! No worries, though, it just shows that it's a good idea! Good luck, can't wait to see how your fish turn out.

Zapan
07-01-2007, 04:31 PM
Hey Martin !

Really great concept , gonna be hilarious as well !
Great start of the modeling !
Can't wait for more !

cheers ,

-Zapan

erilaz
07-04-2007, 02:47 PM
http://assets.cgsociety.org/challenge/entries/18/12908/12908_1183556834_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12908/12908_1183556834_large.jpg)

Just more seafood. He's been a tricky one, as i'm not used to doing fish topology! A bit messy at this stage, but he'll clean up as time goes on.

kary
07-05-2007, 05:27 AM
Now that is strange :) Haven't seen a lot of 'world gone mad' concepts yet, but this style certainly fits strange behaviour. Fish flying, man calmy tossing out a lure from an arm chair... everything is acting odd.

In the sketch it's tricky to get a sense of scale for the fish. They look huge on first inspection, as they tie in with the clouds for me. After the eye picks out the other schools of fish it clicks a bit, but you might want to think about something that connects the scale of the fisherman and the fish (one fish coming in front of the line, etc). Putting the scene into 3d will be a big help, but I figuring it might be worth mentioning early :)

Great start on the fish, modeling looks pretty done :) Grats on an engaging idea Martin, look forward to following it.

erilaz
07-05-2007, 02:48 PM
http://assets.cgsociety.org/challenge/entries/18/12908/12908_1183643303_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12908/12908_1183643303_large.jpg)

Almost time to bring this 'lil fishy into Zbrush and get hammering. There's a few areas I can tweak still, but he's almost looking like an actual fish now.

erilaz
07-05-2007, 02:55 PM
BaronImpossible: Heh, weird... it's always funny when I think i've got that one great original idea and then realise it's not. It happens to me a lot! Ah well, ours are quite different in execution, so no harm really! :D

Zapan: Thanks mate, can't wait to see yours progress!

kary: I did have a world gone mad theme in mind originally, but then realised it would have meant modelling about 10 characters! i only have limited time in my day.
As to the fish, yeah I'm going to have to make sure there's some contextual overlap of the models so you get the right sense of depth. I was going to have a whale in there as well, but I don't know how much time I have to model oodles of sea creatures. I've definately got a jellyfish in on the cards though. :)

erilaz
07-09-2007, 03:33 PM
http://assets.cgsociety.org/challenge/entries/18/12908/12908_1183991578_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12908/12908_1183991578_large.jpg)

Here's the head for the old man in it's early stages of modelling. I'm playing around with flow a bit, so please ignore the ghastly triangle on his cheek. :)

Human modeling always presents far greater challenges than any other creature. We know what a fish looks like, or even a dog, monkey, rabbit, badger, platypus, snark, or giraffe. Anyone can create a realistic picture of these and you'll say "That's a...".
People are different. The human face is so intrinsic to the core of our social structure and psychology that any deviation from reality is immediately spotted and viciously critiqued (and I expect no less!)

Needless to say, this is going to be tough.

But hey, i'm having fun, aren't you? :D

hakanpersson
07-11-2007, 04:47 PM
Hehe, nice idea. Theres alot of space for adding small hardly noticable details in this one, hope you will do lots of those:) By the way, Im suprised that there few in the contest so far that seem to have decided where the strange behavior is in their pictures, but not yours, even thought it's actually "sane behavior in a strange world" rather than "strange behavior":D

GL

urgaffel
07-16-2007, 06:46 AM
Oh dear, a two-pronged attack of AJ and Erilaz? The rest of the people doesn't stand a chance ;) Good to see you in this Martin, you are indeed an expert on strange behaviour. You should come back up here and show us some new moves :D I like the idea a lot, it will be fun to see how this turns out!

Fishy fishy fish you say? It's under the snout!

*edit*

Waaiiit... You're just using this as an excuse to play around in Zbrush aren't you? I know what you are up to! Now that you have a basemesh, you'll spend the rest of the challenge working on it in Zbrush! Speaking of which, you could use Zbrush to do fishscales etc for the fishies... ^_^

erilaz
07-18-2007, 03:26 PM
http://assets.cgsociety.org/challenge/entries/18/12908/12908_1184768790_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12908/12908_1184768790_large.jpg)

Still hammering on the head. I'll have to start giving this guy a body soon or he might get a complex!

erilaz
07-18-2007, 03:31 PM
hakanpersson: Thanks! I'm looking forward to doing the little things... i've got some ideas planned for those. What I really want to be doing right now is modelling jellyfish, but I thought i'd beter give the protagonist some attention!

urgy: Yup mate, The strangeness is ON! AJ will whopp my butt in that department i'm sure, but it will be a fun journey! And yes, i had planned on this being a ZBrush excursion. Curse your deductive reasoning! :D
Then again, i'm having a lot fo fun in max right now, so we'll see.....

erilaz
07-19-2007, 10:38 AM
http://assets.cgsociety.org/challenge/entries/18/12908/12908_1184837902_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12908/12908_1184837902_large.jpg)

Well, the ear still looks terrible, but he looks fairly content. Still lots to do on this fellow!

Nothingness
07-19-2007, 10:53 PM
hey erilaz!

great start on the head.

i don't wanna be naggy, but i could suggest a few tweeks to the low poly head before you continue on detailing in zbrush.
The thing is, i would make some adjustments to the mesh so that most of the polys of the face has kind of an equal size. For example, the 3 loops on the forhead could be spread more so they devide the forehead more evenly. This is important cays you will propably model lots of wrinkles. And you will need a high subdivision number to get enough polys on the forehead to do so. But then you will have about 4 times more polys at the chin and throat while you don't need that much.

so i would even delete the loop that goed arount the chin. This would make it less dence.
And last but not least: get a little more volume in the ear. Have a look at a lot of photo's and try to get a picture in your head how it should be to you. Then try to shape it to the image you have in mind.


cheers

erilaz
07-24-2007, 12:09 PM
hey erilaz!

great start on the head.

i don't wanna be naggy, but i could suggest a few tweeks to the low poly head before you continue on detailing in zbrush.
The thing is, i would make some adjustments to the mesh so that most of the polys of the face has kind of an equal size. For example, the 3 loops on the forhead could be spread more so they devide the forehead more evenly. This is important cays you will propably model lots of wrinkles. And you will need a high subdivision number to get enough polys on the forehead to do so. But then you will have about 4 times more polys at the chin and throat while you don't need that much.

so i would even delete the loop that goed arount the chin. This would make it less dence.
And last but not least: get a little more volume in the ear. Have a look at a lot of photo's and try to get a picture in your head how it should be to you. Then try to shape it to the image you have in mind.


cheers

Thanks Nico, this is exactly the sort of stuff I love to hear! Good solid opinion and critique. The spacing is something i'm looking into right now. I'm not too fussed about the top of the forehead, as the gent will be wearing a hat quite low over his eyes, but it's a good practice and I should be following it anyway!
As for the ear, yes you're right, it was a bit rushed. It's actually modelled off my own ear, but i've seen some major flaws in it now that i've gone back over it (the model ear, not my own!). This is the problem with working in low-poly for so long... the high res stuff scares the crap out of me!:D

In retrospect I've gone back to the base mesh to add the body first. I think I need to block in his suit and so forth to get a good idea of how i'm going to position the head and the rest of his gesture.

Nothingness
07-24-2007, 05:32 PM
nice you appreciate hard critique!

i wish i got some on my thread instead of just small talk.
I'm not really a big zbrusher, but depending on what you do, you need to figuere out what's best. I always spend too much time on the low poly model and make sure the detail and shape are correct. This has the disadvantage that you need a clean mesh and quads to be able to get to zbrush. But trust me, it becomes easyer after practice.


cheers and much fun!

SlaveOfMaya
07-25-2007, 11:16 AM
Cool idea. Will you make different kind of fishes or other water animal?

Zapan
07-27-2007, 08:26 AM
Hey Martin ,

Sweet sculpting , I really like the peaceful grin he got on his face ... the exact opposite of mine when I'm fishing , frustruated of catching always nothing :D

Can't wait for more ,

cheers ,

-Zapan

erilaz
07-31-2007, 11:42 AM
http://assets.cgsociety.org/challenge/entries/18/12908/12908_1185878561_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12908/12908_1185878561_large.jpg)

So, back to the head we go! More loops, more refinement, and a better ear.

erilaz
07-31-2007, 11:49 AM
Nothingness: Yeah... exactly. I get too eager to move on... damn excitement and all that!
SlaveOfMaya: I'm modelling a jellyfish as we speak! :D
Zapan: Ah, but when you SKY fish, you're looking at the clouds, so it's far more relaxing. :)

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