View Full Version : A capoeira sequence
Dipscom 06-26-2007, 05:10 PM Hey, I'm just doing this little practice here for the heck of it. Would like some C&C on the work done so far.
There is already a couple of bits I can see needs working on. Primarely the end of both kicks but not in the mood at the moment (and have some other pressing matters at hand).
Other than that, this is only to practice flow and a bit of action in character animation.
Here (http://www.ptavares.com/movieFiles/dumpStuff/sequencia002.mov) if the file (it's tiny about 300K in H264 compression).
Thanks in advance.
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thehive
06-26-2007, 10:01 PM
good stuff but u need to space it out more so u can see whats goin on when he gose back to flip across the staging is werid. set the view to shaded w light an look an the outline
Delucubus
06-26-2007, 11:07 PM
Looking good, a pretty tough excercise if you ask me ;) I assume you're using reference video? I would take a look at the weight shifting more. It feels like there's a lack of weight to the character. One example is when he comes out of the first cartwheel thing to the arm crossed pose the root of the character freezes in the x translation (screen right to left). I feel like the root would move screen right to compensate for the extreme movement from the cartwheel then correct itself back into that pose.
This is a great excercise for shifting of weight and balance, I've only seen several people doing capoeira, and i feel like your character's movement isn't fluid enough, there's so much shifting and balancing that goes on.
Also the pose with the arms crossed is a little weird, it feels to symetrical and i'm not a fan of blocking the face, but that might be something you're into so it's more of a personal thing ; )
keep at it!
Dipscom
06-26-2007, 11:48 PM
Cool! That's more like it. I've stared at it so much that I couldn't see right from wrong. I won't be able to do any of the changes now (as it is late night and I got some stuff that needs doing tomorrow) but will definetly do what you guys are suggesting. Will space it out and try to make it easier to see. Saying that, you need to understand some of the moves are quite quick and there's not a lot I can do about it if I want to keep it close to the real thing.
Not using any references at all. Just the brain. Well, (here comes the ego...) if I'm not too sure I'll do the move myself to feel how it is. But mostly is out of memory.
Will surely look into the weight. I agree something's not right. Might add another dude at some point later, if I can get this one right.
Thanks for the help. Check back in a couple of days and I should have a new version up.
Dervish
06-27-2007, 03:32 PM
well, the moves themself look really nice, tough all together looks very pose to pose, you really should think about checking some reference about how he should shift, so it comes more together and looks more fluid as a dance should do.
keep it up ;)
bentllama
06-30-2007, 09:01 AM
the weight is looking off bcuz u have approached the aniamtion in a very peicemeal fashion. try to incorporate more of the entire body in the motions, rather than separating the limbs out as they arc.
a kick for example is not just carried out by the legs, the motor base of the hips starts the action and there is successive actions that flow down the leg - adn it does not stop there - as the leg comes to its apex/end of the kick, there will be a snap or secondary action that ripples through the leg into the hips adn gets absorbed by the mass of the body...
i think you need to take the time to focus on the steering wheels of your body [head and hips] rather than focus on the arcs of the kicks...
good choreagraphy adn it is a tough aniamtion to tackle.
+1 for tenacity!
Dipscom
07-02-2007, 05:11 PM
Right, here is a update. It does flow a little better but I don't think it still has the wow factor.
Let me know what you guys see/think. The feedback already given has given me some things to think about. One thing is sure: I've put in my head that even a test animation needs some planning before being executed. No more just sitting in front of the pc and animating for the sake of it.
I might end up starting a brand new capoeira sequence (with plenty of planning behind it) after I exaust my pacience with this one.
Thanks a lot from the tips. I am taking all of them in altought it might not look obvious.
Here (http://www.ptavares.com/movieFiles/dumpStuff/sequencia003.mov) is the update, again on quicktime H264.
fusiongfx
07-02-2007, 05:42 PM
I think it looks really nice for what you have now. alittle bit better on the timing/spacing and i think it will be great.
juancs
07-02-2007, 08:58 PM
if you do capoeira film yourself for reference! anyway if you did it out of your head i think its great. must be hard to animate it, since its so fast, i would really like to see an animation with 2 people, a "roda"?
good luck
Dipscom
07-06-2007, 10:31 AM
Ok, I think I'll stop this exercise here. It's not perfect but was fun to do. Time to move on and apply the learnt lesson to another exercise. I'll get some time off in the near future to do some more capoeira related exercises, next time maybe even having a "roda".
Thanks a lot for the support guys.
anthonymcgrath
07-06-2007, 11:40 AM
hey Dipscom this is a really nice start to the animation and I think it'd be a shame to stop it there but I'm only wanting you to go on because I did capoeira for a few years and I love it hahaha!
not gonna crit it as everyone's said what needs to be said - theres a definite feeling of weight in places in 003.mov
did a chap doing a butterfly spin myself a short while back - didn't turn out too bad but any capoeira animaiton is a tough exercise - even a basic Jinga or Negativa to Role' so props to you for firing this out :)
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