View Full Version : Concpet Aircraft - 3D cell shading and regular animation test
Demion786 06-26-2007, 04:28 PM Hi everyone,
This is my first post to the community.
Please visit my post and do sumbit feedback. I'm still at the very initial learning steps. So i would love to hear some critique.
Link (http://www.kamakazmi.com/flight.html)
Linkto google videos (http://video.google.com/videoplay?docid=6945294627557701613&q=3d+animation+flight&total=167&start=10&num=10&so=0&type=search&plindex=0)
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madm4tt
07-04-2007, 10:05 AM
Nice work...What did you use for model, animate & render it???
Bye
Demion786
07-05-2007, 01:12 AM
Thanks madm4tt. I Used 3DS max for modeling, texturing, lighting and rendering (MTLR). The Compositing was in Adobe Premiere. Do you have suggestions to make this better. I am trying to add more to this. Concentrating a little more on some degre of story telling and doing some storyboarding.
madm4tt
07-06-2007, 09:23 AM
Ok...First of all, the models are well made, don't be afraid to show it more...
Erase the countdown (IMHO is not necessary) and, for me, is better if you use the same kind of style for all the video's length (i.e.: all non photorealistic or all photoreal)...
Hope you help that...
Bye
Demion786
07-06-2007, 02:03 PM
I had to look up what IMHO means :). Evidently im not savvy with acronyms!
madm4tt, i think thats probably what i need to do. I am working on updating the video. Add some more aspects like maybe ground vehicles of some sort that may fire missles at it and such. I will remove the countdown, im sure it must be overly used. How about the lighting and animation?
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