View Full Version : Strange Behavior (Illustration) Entry: Laurent Mordin
06-26-2007, 06:54 AM
Laurent Mordin is entered in the "Strange Behavior Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/strange_behavior/view_entries.php?challenger=12777)
Latest Update: Line Art or Model: coloring wip
06-26-2007, 06:55 AM
Hi everybody, i'm glad to participate at this new challenge
07-09-2007, 08:12 PM
First idea, perhaps the good idea
07-09-2007, 08:34 PM
Haha! I like it!
And the fact that only one head is camouflaged makes it even better... that way everybody is confused =)
Keep it up =)
07-09-2007, 09:32 PM
It's a very funny idea, but you might want to be careful when using trademarked/copyrighted characters like this. Especially a Disney character.
08-01-2007, 12:36 PM
Yed, this is the firt work on colorize. I change mickey for a pig of my inspiration for the copyright
08-01-2007, 02:44 PM
I laughed when I saw this idea it's very cute, good start.
However, there's something thats bothering me a little bit. The mask right now doesn't actually look like it actaully belongs where it is. Like, where's the rest of the dragon's muzzle you know? I think it's lacking some kind of depth somewhere, I'm not exactly sure where though. But if the strings are held on by his crown which is farther behind his cranium it would seem it would be extremely hard for him to keep it on that way.
Although currently I have no ideas in any ways you could possibly fix this. BUt do you know what I'm saying? Your extremely talented I could tell, maybe it'd be good for you to go through and do some concepts of some more possibilities? Maybe change the Dragon's head so its looking at a 3/4 angle, and we would see most of the mask, but we could also see how it fits over the face.
F\great start though, definitely.
08-02-2007, 07:03 AM
Coyox, thank you for your comments, i undestand that you want tell me, but at the moment, I do not see how resolve the problem, it is not possible to put of the depth between the head and the mask because they are too close l one of the other one. To change the axis of the head to see the profile would risk to change the effect but I am going to try to find a solution for resolve of it
Hey Laurent very nice and original idea. I agree with coyox, and I hope you can found a good solution :thumbsup: because your idea is worth :) Perhaps one of the hero party members will be turned to the camera and laughing (maybe the girl... ) Only a comment. Good Luck! and looking forward for more updates
08-02-2007, 02:12 PM
firs look at the pig face dragon, i had a good laugh!
Be carefull with the dragons hand with the .. hand stick, its really not clear in the picture.
Also give your dragons a more dynamic pose with the necks (an attacking pose maybe?), this will also help u to break the alingment in the center of the image. I'd suggest to stretch the image verticaly and bring ur dragon up! make him bigger :)
The ambiance looks good :)
08-05-2007, 07:35 AM
Great middle dragon head!!!:applause: i can hear him thinking:"what the hell is wrong with you?" about the piggy one!!!
Good laff, Thanks a lot!!
08-11-2007, 09:46 AM
Thank for comments guys
I am going to change the lance of the warrior of the middle so that there n is more confusion with the hand of the dragon, I do not think that I am going to return l vertical image, I had tried to make it but the background meets itself amputated. On the other hand, it is possible that i make the dragon ore large
08-11-2007, 09:49 AM
J worked on the background and especially on mountain where I refined
08-11-2007, 05:53 PM
Hi Laurent, great idea but like some people mentioned overal is little bit confusing. Few suggestions.
Color - overal it looks nice but looks saturated, if you would change the color to the sky you would create depth to the image plus contrast, Maybe hint of dark blue.
Composition - Also all of your key components in the composition are smack in the middle. Experimen. Also adjusting vanishing point the the left or right even little bit lower might make it more interesting
Light Source - seems fine but dull, maybe adding another light source from underneath the dragon from lava giving it nice red glow would seperate dragon from the MG. Also that would give nice shadows to play with on dragons faces to give more character.
Atmosphere - Little fog or rain would add to the depth and story.
Detail - make sure the amount of detail is given in the right place, FB gets the most BG the least. Right now it looks like all the pieces were cut and past, detail is one cause of it. But since this is not your final piece it's ok.
Background, Middle and Foreground - Each should have something unique yet suttle for all to blend in.
BG - mountains are too uniform give it some variety, maybe another castle far into bg for scale. Sky looks nicely rendered but empty, have some shadows of dragons fly in the clouds to make it more lively but not to crowded.
MG - The mountain, casltle and the dragon looks great , but the castle might be little bit too high, Due to your triangular composition the eye is being led to the middle and then up to the end of frame, If you lower the castle position it might work little bit better, experiment.
FG - I know you haven't spent too much time on it so there's not much to comment. Just remember each piece tells a story.
Dragons - Again tell a story by giving each head different personality in a suttle way. The one on the right thinks that those slayers are a joke so he puts on a little piggy mask to mack them. The head on the left finds it hella funny and craks up. The head in the middle is a sirious one and looks at the one on the right with disapointing look. The stick that he is holding is unnesesary trash it, makes everyone confused. make it it looks like the dragons just came back from disney land, it doesn't fit into the story.
Slayers - Again story, they came a long way and they are all pumped up to kill this dragon, the last thing they want is for the dragon to mack them. Have one of them wave his fist in anger, the guy on the left threw his weapons down and walks towards us while throwing his hands up in the air, his giving up. the other two can argue between each other on what to do now.
I tnink this is it. Like i said good image great idea, now just make it a great image.
I hope this is help full, keep it up.
08-12-2007, 06:45 PM
Guero, thank you for your constructive comments
Concerning the color of the sky, I made tries but the current color was made to stick with the rest of environnement, if I change the color of the sky, in blue for example, I have to give a blue atmosphere onto all the rest.
For the fact of placing of the lava in the abyss of or takes out the dragon, I had thought has this idea to add a light source
Concerning detail, as you have him say, I did not finish, so, the details of the foreground are not refined yet
For the fog, i had intention to add it.
Concerning character, I believe that you are right and I go can be to change one it and to make it leave in front of us as if he was not satisfied
08-13-2007, 10:05 AM
work on the castle
08-13-2007, 06:31 PM
I refined the slayer with a big stomach, and that with the lance. I changed the position so that there is mo confusion with the hand of the dragon, and a begin to texturate the ground in the forground
08-14-2007, 08:05 AM
Edit for submit error
08-14-2007, 08:07 AM
Edit for submit error
08-14-2007, 08:08 AM
Edit for submit error
08-14-2007, 08:09 AM
Edit for submit error
08-14-2007, 08:11 AM
Edit for submit error
08-14-2007, 02:28 PM
whoa man! this is coming along quite well, especially with all the little details. Well done, and good luck!
08-15-2007, 01:45 AM
Yap agree,It's coming along nicely.Cool pic!
Try maybe to low down a bit the dark tones in the background to create more depth.
..Tes valeurs me semble un peu près la même partout que ca devrais changer selon la profondur du pic..juste une suggestion biensur..
For me the charcters seems a bit too static too.
Just my 2 cents..huhu
Good luck! :beer:
08-15-2007, 07:30 AM
hey dude! crazy cool concept i must say! :p :D me with Remko too! .. plus add some fog in order to create more depth .. let the castle appear far away .. all in all .. awesome!
good luck my friend! :thumbsup: cheers! :beer:
08-16-2007, 06:46 AM
OKMER: Thank for your comments, J planned to work on the fog has l background to add of the depth, concerning character, I go completely worked again one of them to give him more movement as have him to me advised guero
nwiz25: Many thank for your comments, I go to work again the fog because manypeople make me this comment
08-16-2007, 04:25 PM
I changed the character of the medium, that which was back, I replaced it by a character more moving which leaves, nauseated by the behavior of the dragon, this change is made on the council of guero. I placed closed a up for better seeing work on the character
08-17-2007, 12:27 PM
As we advised it, I added a "lava effect", so that I can exploit an another light source. I took advantage of it for added some fog for the depth. The next update I would add light effect on the dragon and on the environment
What are you think of this added?
08-27-2007, 03:53 PM
I added some light effects on the dragon
08-27-2007, 04:51 PM
An other update
By working on my pic, I thought that the sky was not rather lively and that vapor of the lava was too yellow, I thus retouched the saturations and the tints, n° 01 is before and n° 02 after
What do you think of this changes?
08-29-2007, 12:14 AM
I change and refined the gates of the two bridges because the first style was too heroic fantasy and the castle is medieval. I added fog on the castle for more deep
08-29-2007, 02:34 PM
Hi MDN67 I see you are moving along, great. Few comments.
Esthetic wise the old entrance gates were less obtrusive and fit better into the image.
The new gate doesn't seem like it belongs in there, it seems like it was designed by different builder. Also doesn't fit with the environment too clean, seems like the cement is still wet :)
Devil heads are kind of cool, keep them.
Lava glow is tricky just keep on experimenting.
Characters, I assume that you are putting a lot of time into rendering those characters develop a workflow. Start with dynamic stick figures it's all about capturing the pose. If your stick figure reads well the rest of the rendering is just candy. Another thing use large mirror and strike the pose yourself get into the character. Once you decide on the pose ask someone to take a picture of you for reference. Also put some drama in it, the character that is walking towards us looks like he is disappointed, he should be pissed off, raging with anger. His sword should be on the ground left behind. Knight in blue seems like he is scratching his ass. And the girl is tapping his shoulder telling him everything will be ok it's just a rash, put some medicine on it :) just kidding. Again drama, drama, drama. Since the image supposed to be funny have the bold guy pull down his pants and show the dragon his ass. Just and idea.
Dragon. To every action have some reaction, like i mention the dragon head on the left should be laughing at the joke, that would be a nice contrast to the one with the mask. Also the dragon head in the middle needs to be fixed it seems like he is looking back, he should be looking at the head with the mask.
Boarders. Fix the top boarder put more clouds in there because once my eyes scan the image and stop at the castle they don't want to come down.
I hope i was helpful, good luck and have fun.
08-30-2007, 03:39 PM
Quero, thank you for your new comments. Concerning gates, you are right and I go Modify it makes too clean. For the middle character, I wanted to give him an offended expression, and I think that I succeeded with the wave of one's hand, for the first head of dragon, I do not think of making her laugh, she did not notice the joke yet
08-30-2007, 04:01 PM
Too bad there's not too many constructive comments :( that would give you different views. Do what you can and keep it up.
08-30-2007, 11:49 PM
nice pic and idea,
i agree with the comments on the characters, they still seem a bit too static
and those gates should look older, less clean
but my main comment would be on the dragon
why not have the whole dragon behave strange and
give each head a different funny mask
so there is more going on between the dragon and the warriors
now the dialogue is mainly going on between the right head and the middle head
the 4 warriors are not really interacting with the dragon now
except for the left head which is looking at them
I don't know, just a thought
and I do like the mickey hand, but it's placed a bit wrong in the picture,
I think it would be better if the dragon holds it more to the right (his left)
now it is placed right behind that blond warrior, (looks almost like he's holding it)
or maybe it's better if you replace it by a balloon or something
make the dragon look like he's ready to go to a birthdayparty
greetz and good luck
08-31-2007, 02:26 PM
KrrrK, thank you for your comments. J understand, what you want to say as for guero, but concerning the posture of the characters or of the dragon, it depends in what period of the action( we are, I wanted to give the impression that, only the third head had a strange béhaviour, the first one( did not realize it yet and continues has to have an aggressive attitude, the second, look at the third with an severe attitude bus he, does not want to make a joke. For characters, they looks at the dragon thoughtfully, more in spectator than in warrior because they are completely amazed by this behavior, only the character of the middle is disenchanted and prefers to leave On the other hand, you have right concerning the hand and I go can be to take your idea of ball
08-31-2007, 07:16 PM
Hi Laurent, you are doing great job but you are not at the finish line yet. The way i see it is that main idea is understood by everyone is just the minor ideas are lost in translation. Think about how the judges will read your image, and the good indication are peoples comments. Is everyone on the same page? Not right now, and most likely the judges will not see it your way either. Now nobody says that you have to please everyone or change anything just because someone is says so, but if you care for other people to see the same thing the way you do, you have to analyse the image and ask yourself why they don't see it my way.
Keep it up.
09-01-2007, 07:51 PM
I change the look of the gates,
09-22-2007, 04:19 AM
hehehe... looks great!
09-23-2007, 06:19 PM
Thanks for your comments
09-23-2007, 06:19 PM
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