dcarmor
06-25-2007, 07:20 PM
I have had no formal training and am teaching myself, and I think I'm about to pay for it.
I have a bound character and I just finished all of the weighting. When I began adding IK handles and stuff his legs freaked out and bent the wrong direction at the knee--forward intead of backwards.
The Local Axis points Y to positive Z, X down, and Z in the negative X. The Y should be pointing towards the back of the knee, not the front right?
If I move the IK pole vector to the front, it twists his entire leg 180 degrees. Is there any easy way of fixing this without having to rebind and weight the entire skin?
looks kinda funny though. Like some insect-like ninja alien. here's a pic.
http://www.djcrawford.us/WebsiteImages/DUMB.jpg
I have a bound character and I just finished all of the weighting. When I began adding IK handles and stuff his legs freaked out and bent the wrong direction at the knee--forward intead of backwards.
The Local Axis points Y to positive Z, X down, and Z in the negative X. The Y should be pointing towards the back of the knee, not the front right?
If I move the IK pole vector to the front, it twists his entire leg 180 degrees. Is there any easy way of fixing this without having to rebind and weight the entire skin?
looks kinda funny though. Like some insect-like ninja alien. here's a pic.
http://www.djcrawford.us/WebsiteImages/DUMB.jpg
