namoi
06-25-2007, 03:08 PM
Hi,
I'm trying to bind the Z rotation of a Free Camera to a spinner ranging from -100 to 100.
The -100 would be a 90° counterclockwise, the 0 would be the actual rotation in world coordinate of the Free Cam and the 100 value a 90° rotation clockwise.
I've tried with the Maxscript reference and some topics here, but i'm a little confuse with the use of quaternions.
Could someone give a hint.
Thanks
I'm trying to bind the Z rotation of a Free Camera to a spinner ranging from -100 to 100.
The -100 would be a 90° counterclockwise, the 0 would be the actual rotation in world coordinate of the Free Cam and the 100 value a 90° rotation clockwise.
I've tried with the Maxscript reference and some topics here, but i'm a little confuse with the use of quaternions.
Could someone give a hint.
Thanks
