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MrHoo
06-25-2007, 09:35 AM
Hey guys

http://www.art-or-silence.de/ext_bilder/test_11.jpg

I am working on this little piece a couple of days now.
Modelling is almost finished and I started to try some textures.
I unwrapped the complex models like the pillar as best as I could and I made the textures
in Photoshop in size 2048x2048 or 4096x2048.

The problem is, how to improve the detail? I think the textures look washed out and
the bump mapping is horrible.
Do I have to model the bricks to get more realism?

(I know, lightning on the left side is too bright)

What am I doing wrong?

I appreciate your kindly help.

Thx

Flewda
06-25-2007, 03:13 PM
I think the posts/columns are a bit too noisy with the bump map. Try to tone that down a little bit, make it a little more subtle.

Instead of using just bump, I would try to use some displacement mapping on the bricks. Again, pretty subtle. I think it would really make the bricks pop. There isn't any need to model out the bricks individually.

Looks like it is off to a good start. Keep it up.

Marcel
06-25-2007, 06:00 PM
The textures don't look washed out to me, I think they look pretty good. You haven't overdone the bumpmapping, which is also good :)

I like your floor texture, but judging by the size of the cracks it seems a bit too large. 30% smaller might look better, and this will also make your corridor look bigger.

The inner wall doesn't look like it belongs there. It reminds me of a brick wall of a farmhouse or something, definitely not a wall that belongs to a place with so much ornaments. It's also dirty near the bottom, like mud has been splashing onto it from the floor. I'd try to find a texture that is more suitable for this wall: something a bit more expensive looking.

Another thing you could try is to change the floor texture so that there are some smaller stones where the floor meets the wall. This will break up the hard edge between those two surfaces. Adding some polygons to the floor so it's not completely flat will also increase the realism.

Looking forward how you will continue with this!

BUZZFX
06-26-2007, 12:12 AM
If you are using displacement on thoise bricks, just make sure your geometry is subdivided enought to accomodate the displacement.

I would also tone down the light a bit. It seems a bit overpowering, but otherwise it is looking good.

perham3d
06-26-2007, 01:11 AM
im assuming ur bump maps are grayscaled/black and white.

also, if ur using vray then select the plane and apply a vray displacement modifier to it. just drag the bump map onto the slot on the vray displace menu.(turn down the bump amount in ur material editor a bit if using vray displace)

still, looking good though :D

CKPinson
06-26-2007, 01:45 PM
I agree with Marcel- bricks look good- cracks in floor look kinda big, noisy col.. and maybe it's just the color but that window portion on the right looks out of place- maybe tanish would be nice. the wall around it looks fine to me though like it's aged. But honestly this looks real nice.
http://lh4.google.com/image/Saltiva/RoEIvY0pZBI/AAAAAAAAAC0/kx3e6CTJjwI/s144/Opinion.JPG


The textures don't look washed out to me, I think they look pretty good. You haven't overdone the bumpmapping, which is also good :)

I like your floor texture, but judging by the size of the cracks it seems a bit too large. 30% smaller might look better, and this will also make your corridor look bigger.

The inner wall doesn't look like it belongs there. It reminds me of a brick wall of a farmhouse or something, definitely not a wall that belongs to a place with so much ornaments. It's also dirty near the bottom, like mud has been splashing onto it from the floor. I'd try to find a texture that is more suitable for this wall: something a bit more expensive looking.

Another thing you could try is to change the floor texture so that there are some smaller stones where the floor meets the wall. This will break up the hard edge between those two surfaces. Adding some polygons to the floor so it's not completely flat will also increase the realism.

Looking forward how you will continue with this!

hoogberg
06-27-2007, 11:36 PM
i think you should texture it more uniformly, some parts are looking very old and some brand new, eg. the collumns are like just made. i mean it have to look like comming from the same time/age.

Bmoner
06-28-2007, 04:37 AM
The area on the left looks fine. It's the exact same thing that would in a camera if the lens was focused on a dimmer area...anything brighter will appear washed out until the lens adjusts in that area. So it's fine. My only comment would be about making that floor feel like it fit the scene a bit more by using similar stone treatments in certain places.

Marcel
06-28-2007, 11:29 AM
The area on the left looks fine. It's the exact same thing that would in a camera if the lens was focused on a dimmer area...anything brighter will appear washed out until the lens adjusts in that area. So it's fine. My only comment would be about making that floor feel like it fit the scene a bit more by using similar stone treatments in certain places.

It's fine in the way that it is realistic, but I doubt a professional photographer would hand in such a blown out image. It would be very bad photograhpy :)

MrHoo
06-28-2007, 12:41 PM
Thank you guys for your comments.

I will take all your hints and I will work on the problem areas the next days.

Of course I will post an update when finished :-)

Thx a lot!!!

MrHoo
07-07-2007, 11:21 AM
Hey folks


I am going to stop this WIP.

It has several reasons.
First I bought and switched over to MAYA (yes, it's the truth :-))
Second, I didn't model the objects properly and unwrapping is the hell!!!

So, I will stop it and do something else...

Thanks a lot for your help.
See ya in the MAYA sections in the future

Good bye!!

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