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laluneverte
03-20-2003, 06:04 PM
Hi peeps,

I just implemented the LightWave SpinQuad-Tool
for Cinema 4D. It's free.

Enjoy: http://217.160.138.15/c4d/index.php?act=ST&f=10&t=138&

regards, Helge Mathee

PS: Maybe someone finds the time to comment on this...

ThirdEye
03-20-2003, 06:06 PM
Great! Post it in the plugins sticky thread too! :thumbsup:

pit
03-20-2003, 07:16 PM
Great!!! Thanks a bunch. Will test and comment....
Danke, Helge! - hab das ganz lange vermisst und gewünscht!

sulian
03-20-2003, 07:17 PM
"Der hoechstemoegliche Tages-Traffic wurde erreicht.
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Hargg !!, to late for today, i'll try again tomorrow :annoyed:

Sulian

flingster
03-20-2003, 07:21 PM
good man thanks for sharing your efforts....:thumbsup:

will take a look tomorrow forum down...:thumbsdow

neods
03-20-2003, 07:30 PM
Didnt find the plugin in the site you posted. I had to register to a board allso? is there a easyer way to get the plugin? :surprised

Kotayus
03-20-2003, 08:16 PM
You can upload it to my webspace...if you wish. HERE (http://www.metafex.net/cinema/updown.php)


btw, what does this plug do? i cant read german

LucentDreams
03-20-2003, 08:59 PM
selet two quadsand it will turn the edge in between them.

rirad
03-21-2003, 11:22 AM
Thanks a lot. Looks like a great plugin. Nice work.

It would be nice if you could include the option to merge two connected triangles two one quad

LucentDreams
03-21-2003, 02:07 PM
We already have that tol its called edgemelt.

laluneverte
03-22-2003, 02:20 PM
Well, peeps.

changed the webspace.

And included the option to swap the common edge of
two triangles, too.

NEW WEBSPACE HERE (http://www.mindthink.de/ohm/spintoquad)

regards, Helge Mathee

JoelOtron
03-22-2003, 03:56 PM
Hey--doesn't the plugin "spinpoly" do the same thing? Of course that one was $7 USD and this one is free....

AdamT
03-22-2003, 04:06 PM
Spinpoly has a few extra features, such as automatically merging the tris when they form a quad and spinning a whole selection of polys.

astrofish
03-22-2003, 08:04 PM
Since the question has been asked, the things that spinPoly does are:-

Spin Tri+Tri, Quad+Quad, and Tri+Quad.

Split single Quad into 2 Tris, and merge 2 Tris into single Quad. (like Triangulate/Untriangulate, but faster workflow)

Spin all polygons around a single shared vertex.

In addition, UVW texturing information is preserved for _all_ operations.


Cheers - Steve Baines

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