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pnyozzzoo
06-23-2007, 07:40 PM
Hi everyone, I have just learned to use zbrush, and its amazing.I am not here to praise how good it is since most people already knew and better than me. anyway here is a spider lady model i have been working on for last 2 days. PLease C&C. I modeled it in zbrush2 and just got z3 today so everything is in z3 now. however i have 2 questions:
1. seems z3 camera is perspective view now, can i get perfect orthographic view like old z2 shift click?
2. Is there any use for zbrush generated uv, if i m gonna use this model for extenal use, seems the uv is mess up, how do u guys do specularity and other maps with it paint on model again and again and save them? or u just have to do uv in maya if u wanna use the model for animation or external rendering?
thanks for answering all the questions and please C&C :)

u can refer tp thread for model thanks, i hope someone can answer the questions here
http://forums.cgsociety.org/showthread.php?p=4468732#post4468732

Psionic Design
06-23-2007, 09:10 PM
1. Use the "p" key to swap between ortho and perspective, and shift works fine as in Z2

2. I guess its a matter of testing it out and seeing if the auto uvs work in your pipeline or if you prefer to use "proper" UV's its worth mapping the lowpoly in your 3d app first, its certainly easier for us humans to read than auto UV's but not as quick...and you could always paint your spec maps as a texture in Zbrush as well ;)

pnyozzzoo
06-23-2007, 09:48 PM
thanks alot :)

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06-23-2007, 09:48 PM
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