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View Full Version : Object: Mauser P 38


thw|snake_shit
03-20-2003, 02:37 PM
Hi,

the Model has got around 1100 Polygons.

http://www.freedomainspace.com/members/snakeshit/p38_1.jpg http://www.freedomainspace.com/members/snakeshit/p38_2.jpg

silv
03-20-2003, 03:53 PM
it isn't so detailed....
is it a low poly? if it is than 1100 polys are way too much

PoPpiN
03-21-2003, 02:16 PM
Can you show us a wireframe....
as said before 1100 polygons for a handweapon is way to much for a game (if its gonna be udes in a game)

You might wanna do some nice textures for it and lose some polygons....

1100 have you hidden som polygons from us inside the gun...just kidding

Anyway keep working on it, it might just turn out great

thw|snake_shit
03-22-2003, 07:16 AM
http://www.freedomainspace.com/members/snakeshit/p38_3.jpg

silv
03-22-2003, 07:39 AM
u should decide more detail ->hi detail model
or low poly... if u are in the middle usually your work will be bad

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